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This is a compilation of data which can also be found on individual warband pages.
To cohesively combine skills, choosing warriors that have natural inclinations toward your play-style will give a better effect. This is a summary of Perks and Skills every warrior in the game starts with.
Note: Impressive units (if listed) only lists Perks and Skills that are not Impressive related. Ex. Large, Impressive, Last Stand, etc. are omitted (being common to Impressives).
Effect: Allows the casting of Divine spells. Casting may result in ill effects named Divine Wrath.
Sigmarite Matriarch Starting Skill (Passive)
Divine Fervor
Effect: After successfully casting a spell, the cost of the next melee Attack or Charge is reduced by 1 Offense Point. The next action taken must be a melee Attack or Charge or the effect is lost.
Sister Superior (up to 2)
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Sister Superior Starting Skill (Active)
For Sigmar!
Range: 15 meters
Duration: 1 turn
Target: Single ally
Effect: Increases Movement range by 3 meters for 1 turn.
Cost:
Sigmar's Purifier (up to 2)
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DIVINE SPELLCASTER
Effect: Allows the casting of Divine spells. Casting may result in ill effects named Divine Wrath.
LAST STAND
Effect: Always fights to the death. Prevents the use of Flee and Disengage actions. Immune to All Alone.
Sigmar's Purifier Starting Skill (Passive)
Unsettling Charge
Effect: After a successful Charge attack, the target's Parry or Dodge stance is broken.
Augur (up to 2)
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IMMUNITY - EYE INJURY
Effect: The warrior is blessed with divine vision, and is therefore immune to eye Injuries.
Augur Starting Skill (Passive)
Sigmar's Sight
Effect: Increases the chance to pass Perception tests by 50% and removes the cost.
Sister (up to 5)
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Sister Starting Skill (Passive)
Repentance
Effect: After gathering a Wyrdstone, Movement range increases by 2 meters for 2 turns.
Novice (up to 5)
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Novice Starting Skill (Passive)
Military Training
Effect: After dealing melee damage, Dodge chance increases by 5% for 1 turn.
Maiden of Sigmar (1)
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DIVINE SPELLCASTER
Effect: Allows the casting of Divine spells. Casting may result in ill effects named Divine Wrath.
LOOTER
Effect: Not an actual perk but it is noted that the Maiden of Sigmar is the only Impressive that can loot like a normal warrior. She can also use any Climb/Jump/Leap points and always passes Climb/Jump/Leap Tests.
Maiden of Sigmar Starting Skill (Passive)
Sigmar's Chosen
Effect: Increases Ranged Resistance by 200%.
Human Mercenaries[]
Captain (1)
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Captain Starting Skill (Passive)
Swift Reaction
Effect: Increases Parry chance by 10%. Succeeding a Parry attempt reduces the cost of a Counter-Attack action performed in response by 1 Offense Point.
Youngblood (up to 2)
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Youngblood Starting Skill (Active)
Squire's Curse
Range: 0 meters
Duration: 1 turn
Target: Single enemy
Effect: A melee attack that deal regular damage. If hit, the target's Switch Weapon action is blocked for 1 turn.
Cost:
Champion (up to 2)
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Champion Starting Skill (Passive)
Adaptable Defense
Effect: After dealing melee damage, Melee Resistance increases by 3% for 1 turn.
Warlock (up to 2)
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ARCANE CASTER
Effect: Allows the casting of Arcane spells. Casting may result in ill effects named Tzeentch's Curse.
Warlock Starting Skill (Active)
Concentration
Range: 0 meters
Duration: 0 turns
Target: Self
Effect: Increases the casting chance of the next spell by 15%. The next action taken must be a spell or the effect is lost.
Cost:
Ogre Mercenary (1)
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Ogre Mercenary Starting Skill (Passive)
Fear
Effect: Enemies who engage or start the turn engaged with the user must perform a Fear test. Failing the test reduces melee Hit chance by 30%. The debuff persists until passing a Fear test on turn start. Passing any Fear test will grant immunity to Fear for 2 turns.