This is a compilation of data which can also be found on individual warband pages.

To cohesively combine skills, choosing warriors that have natural inclinations toward your play-style will give a better effect. This is a summary of Special Skills every warband and Hired Sword has access to.

## Sisters of Sigmar Special Skills and Spells

Active Skills |

Prayer of Swiftness
| |

Range: 0 meters | Duration: 1 turn |

Target: Self | |

Effect: Increases Dodge chance by 15%. | |

Cost: | Learning time: 1 day |

600 | Required: 6 Intelligence |

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| |

Mastery: Dodge chance increases to 30%. | |

Learning time: 3 days | |

300 | Required: 9 Intelligence |

Righteous Fury
| |

Range: 0 meters | Duration: 1 turn |

Target: Single enemy | |

Effect: A melee attack that deals regular damage but with a -20% chance to hit. If hit, the target gains a debuff that reduces maximum Offense and Strategy Points by 1 for 1 turn. Not Stackable. | |

Cost: | Learning time: 1 day |

100 | Required: 6 Weapon skill |

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| |

Mastery: Maximum Offense and Strategy Points penalty increased to 2 and Hit chance penalty reduced to -10%. | |

Learning time: 3 days | |

300 | Required: 9 Weapon skill |

Sign of Sigmar
| |

Range: 0 meters | Duration: 1 turn |

Target: Self | |

Effect: Increases Melee and Ranged Resistance by 5%. | |

Cost: | Learning time: 1 day |

100 | Required: 6 Intelligence |

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| |

Mastery: Melee and Ranged Resistance increases to 10%. | |

Learning time: 3 days | |

300 | Required: 9 Intelligence |

Passive Skills |

Absolute Faith
| |

Effect: Increases the chance to pass All Alone, Fear, Terror, and Rout tests by 15%. | |

Learning time: 1 day | |

100 | Required: 6 Leadership |

Mastery: Chance to pass increases to 30%. | |

Learning time: 3 days | |

300 | Required: 9 Leadership |

Divine Aegis
| |

Effect: Increases Ranged Resistance by 5%. | |

Learning time: 1 day | |

100 | Required: 6 Intelligence |

Mastery: Ranged Resistance increases to 15%. | |

Learning time: 3 days | |

300 | Required: 9 Intelligence |

Protection of Sigmar
| |

Effect: Increases Magic Resistance by 15%. | |

Learning time: 1 day | |

100 | Required: 6 Intelligence |

Mastery: Magic Resistance increases to 30%. | |

Learning time: 3 days | |

300 | Required: 9 Intelligence |

Active Skills |

Guard Stance
| |

Range: 0 meters | Duration: 1 turn |

Target: Self | |

Effect: Take a stance that ends the current turn. The stance increases Armour Absorption by 5%. Requires a melee weapon. | |

Cost: | Learning time: 1 day |

100 | Required: 6 Weapon skill |

Mastery: Armour Absorption increases to 10%. | |

Learning time: 3 days | |

300 | Required: 9 Weapon skill |

Sniper Shot
| |

Range: 0 meters | Duration: 0 turns |

Target: Single enemy | |

Effect: A ranged attack that deal regular damage and has a +25% chance to hit, +5% Critical hit chance, and +25 Critical hit damage. | |

Cost: | Learning time: 1 day |

100 | Required: 6 Accuracy |

Mastery: Chance to hit and Critical damage increases to 50% and Critical hit chance to 10%. | |

Learning time: 3 days | |

300 | Required: 9 Accuracy |

Tactician
| |

Range: 15 meters | Duration: 3 turns |

Target: Single ally | |

Effect: Reduces the cost of Flee by 1 Strategy Point. Can only be used while not engaged. | |

Cost: | Learning time: 1 day |

100 | Required: 6 Leadership |

Mastery: Cost of Disengage also reduced by 1 Strategy Point. | |

Learning time: 3 days | |

300 | Required: 9 Leadership |

Passive Skills |

Combat Expertise
| |

Effect: When engaged with 2 or more enemies, increases chance to Dodge and Parry by 10%. | |

Learning time: 1 day | |

100 | Required: 6 Intelligence |

Mastery: Dodge and Parry chance increases to 20%. | |

Learning time: 3 days | |

300 | Required: 9 Intelligence |

Flawless Positioning
| |

Effect: Increases Critical hit Resistance by 5%. | |

Learning time: 1 day | |

100 | Required: 6 Alertness |

Mastery: Critical Resistance increases to 15%. | |

Learning time: 3 days | |

300 | Required: 9 Alertness |

Hunter
| |

Effect: After every Shoot or Aim action, received a 20% chance to recover 1 Strategy Point. | |

Learning time: 1 day | |

100 | Required: :6 Ballistic Skill |

Mastery: Recovery chance increases to 40%. | |

Learning time: 3 days | |

300 | Required: :9 Ballistic skill |

Active Skills |

Trial by Pain
| |

Range: 0 meters | Duration: 1 turn |

Target: Single enemy | |

Effect: A ranged attack that deals regular damage. If hit, the target gains a debuff that deals 5-15 damage every time a melee or ranged attack is used for 1 turn. Not Stackable. | |

Cost: | Learning time: 1 day |

100 | Required: 6 Ballistic Skill |

Mastery: Debuff damage increases to 10-30 and also prevents Switch Weapons. | |

Learning time: 3 days | |

300 | Required: 9 Ballistic Skill |

Burn the Witch
| |

Range: 0 meters | Duration: 1 turn |

Target: Single enemy | |

Effect: A melee attack that deals regular damage. If hit, the target gains a debuff that increases Spellcasting cost by 1 Offense Point for 1 turn. Stackable. | |

Cost: | Learning time: 1 day |

100 | Required: 6 Weapon Skill |

Mastery: Spellcasting cost penalty increases to 2 OP. | |

Learning time: 3 days | |

300 | Required: 9 Weapon Skill |

Fanatical Zeal
| |

Range: 0 meters | Duration: 1 turn/2 turns |

Target: Self | |

Effect: Increases Melee Hit chance by 5% for 1 turn. Prevents Flee and Disengage for 2 turns. Not Stackable. | |

Cost: | Learning time: 1 day |

100 | Required: 6 Accuracy |

Mastery: Melee hit chance boost increases to 10%. | |

Learning time: 3 days | |

300 | Required: 9 Accuracy |

Passive Skills |

Ardent Cleansing
| |

Effect: After gathering a Wyrdstone, increases Wyrdstone Resistance by 10% for 2 turns and receive a 25% chance to recover 1 Strategy Point. Not Stackable. | |

Learning time: 1 day | |

100 | Required: 6 Toughness |

Mastery: Wyrdstone Resistance increases to 20% and change to recover 1 SP to 50%. | |

Learning time: 3 days | |

300 | Required: 9 Toughness |

Sigil of Sigmar
| |

Effect: After failing a Magic Resistance test, increases Melee Damage by 20% for 1 turn. Stackable. | |

Learning time: 1 day | |

100 | Required: 6 Intelligence |

Mastery: Melee damage boost increases to 40%. | |

Learning time: 3 days | |

300 | Required: 9 Intelligence |

Witchfinder's Ward
| |

Effect: Increases Poison and Wyrdstone Resistance by 10%. | |

Learning time: 1 day | |

100 | Required: 6 Toughness |

Mastery: Poison and Wyrdstone Resistance increases to 20%. | |

Learning time: 3 days | |

300 | Required: 9 Toughness |

Active Skills |

Black Hunger
| |

Range: 0 meters | Duration: 1 turn |

Target: Self | |

Effect: Increases melee Damage by 20%. Attacks bypass 20% of the target's Dodge and Parry chance. Removes 30 wounds. | |

Cost: | Learning time: 1 day |

100 | Required: 6 Toughness |

Mastery: Damage bonus increases to 40% and Dodge/Parry bypass to 40%. | |

Learning time: 3 days | |

300 | Required: 9 Toughness |

Numbing Poison
| |

Range: 0 meters | Duration: 1 turn |

Target: Self | |

Effect: Applies Numbing Poison to all weapons for 1 turn. Dealing damage with a poisoned weapon inflicts the target with a poison debuff that reduces maximum Strategy Points by 2 for 1 turn. Can only be used while not engaged. | |

Cost: | Learning time: 1 day |

100 | Required: 6 Agility |

Mastery: Maximum Strategy Points reduction increases to 4. | |

Learning time: 3 days | |

300 | Required: 9 Agility |

Warp Poison
| |

Range: 0 meters | Duration: 1 turn |

Target: Self | |

Effect: Applies Warp Poison to all weapons for 1 turn. Dealing damage with a poisoned weapon inflicts the target with a poison debuff that reduces maximum Offense Points by 2 for 1 turn. Can only be used while not engaged. | |

Cost: | Learning time: 1 day |

100 | Required: 6 Agility |

Mastery: Maximum Offense Points reduction increases to 4. | |

Learning time: 3 days | |

300 | Required: 9 Agility |

Passive Skills |

Art of Silent Death
| |

Effect: Increases melee Critical hit chance by 5% when using Daggers or Fighting Claws. | |

Learning time: 1 day | |

100 | Required: 6 Accuracy |

Mastery: Critical hit chance increases to 10%. | |

Learning time: 3 days | |

300 | Required: 9 Accuracy |

Poison Expert
| |

Effect: Attacks, skills, and spells bypass 20% Poison Resistance. | |

Learning time: 1 day | |

100 | Required: 6 Intelligence |

Mastery: Poison Resistance bypass increases to 40%. | |

Learning time: 3 days | |

300 | Required: 9 Intelligence |

Swarm
| |

Effect: When another ally is engaged with the same enemy, increases melee Hit chance by 5% and melee Critical hit chance by 5%. | |

Learning time: 1 day | |

100 | Required: 6 Weapon skill |

Mastery: Hit chance increases to 10% and Critical hit chance to 10%. | |

Learning time: 3 days | |

300 | Required: 9 Weapon skill |

Active Skills |

Attracting Lure
| |

Range: 0 meters | Duration: 0 turns |

Target: Single engaged enemy | |

Effect: Target must undertake a Leadership test. Failing the test will force the target to Flee all engagements, providing free attacks to anyone engaged with it. | |

Cost: | Learning time: 1 day |

100 | Required: 6 Intelligence |

Mastery: Chance to pass the Leadership test is reduced by 15%. | |

Learning time: 3 days | |

300 | Required: 9 Intelligence |

Blood Offering
| |

Range: 0 meters | Duration: 1 turn |

Target: Single enemy | |

Effect: A melee attack that deals regular damage. If it hits, increases melee Damage by 25% and melee Critical hit chance by 5%. | |

Cost: | Learning time: 1 day |

100 | Required: 6 Strength |

Mastery: Damage increases to 50% and critical chance to 10%. | |

Learning time: 3 days | |

300 | Required: 9 Strength |

Touch of Palsy
| |

Range: 0 meters | Duration: 0 turns |

Target: Single enemy | |

Effect: A melee attack that deals normal damage. If hit, the target gains a debuff that reduces Movement range by 2 meters and chance to Climb, Leap, and Jump Down by 20%. | |

Cost: | Learning time: 1 day |

100 | Required: 6 Weapon skill |

Mastery: Movement range penalty increases to 4 meters and Climb, Leap, and Jump Down penalties to 40%. | |

Learning time: 3 days | |

300 | Required: 9 Weapon skill |

Passive Skills |

Chaos Evolution
| |

Effect: After every Climb, Leap, or Jump Down action, received a 40% chance to recover 1 Strategy Point. | |

Learning time: 1 day | |

100 | Required: 6 Agility |

Mastery: Recover chance increases to 80%. | |

Learning time: 3 days | |

300 | Required: 9 Agility |

Chaotic Advantage
| |

Effect: After every Dodge Stance, Parry Stance, Sidestep, or Web of Steel action, receive a 40% chance to recover 1 Offense Point. | |

Learning time: 1 day | |

100 | Required: 6 Weapon skill |

Mastery: Recovery chance increases to 80%. | |

Learning time: 3 days | |

300 | Required: 9 Weapon skill |

Tzeentch's Warding
| |

Effect: Increases Magic Resistance by 15%. | |

Learning time: 1 day | |

100 | Required: 6 Intelligence |

Mastery: Magic Resistance increases to 30%. | |

Learning time: 3 days | |

300 | Required: 9 Intelligence |

Active Skills |

Death Stench
| |

Range: 0 meters | Duration: 2 turns |

Target: Everyone within a 5m radius | |

Effect: Reduces Melee Resistance, Parry and Dodge chances by 5%. Resistable Poison effect. Undead warriors are immune. Not Stackable. | |

Cost: | Learning time: 1 day |

100 | Required: 6 Toughness |

Mastery: Melee Resistance, Dodge and Parry penalties increase to 10%. | |

Learning time: 3 days | |

300 | Required: 9 Toughness |

Death Trap
| |

Range: 0 meters | Duration: 1 turn |

Target: Special | |

Effect: Place a trapped skull at target location that explodes when an enemy approaches within 2.5m. Deals 12-24 damage to everyone within 5m and applies a debuff that reduces Melee and Ranged Hit chance by 5%. Usable once per turn. Not Stackable. | |

Cost: | Learning time: 1 day |

100 | Required: 6 Agility |

Mastery: Damage increases to 24-48 and Hit chance penalty to 10%. | |

Learning time: 3 days | |

300 | Required: 9 Agility |

Eye See You
| |

Range: 0 meters | Duration: 1 turn |

Target: Special | |

Effect: Place a trapped skull at target location that explodes when an enemy approaches within 2.5m. Applies a debuff to enemies within 10m that reduces Initiative by 10, All Alone, Fear, and Terror by 5% and renders their location visible. Usable once per turn. Not Stackable | |

Cost: | Learning time: 1 day |

100 | Required: 6 Agility |

Mastery: Initiative penalty increases to 20 and All Alone, Fear, and Terror penalty to 10%. | |

Learning time: 3 days | |

300 | Required: 9 Agility |

Passive Skills |

Body Reconstruction
| |

Effect: Increases the resistance to Critical hit by 10%. | |

Learning time: 1 day | |

100 | Required: 6 Toughness |

Mastery: Critical hit Resistance increases to 20%. | |

Learning time: 3 days | |

300 | Required: 9 Toughness |

Embedded Wyrdstones
| |

Effect: Increases Wyrdstone Resistance by 15% and grants immunity to a quarter of all detrimental Wyrdstone effects. | |

Learning time: 1 day | |

100 | Required: 6 Intelligence |

Mastery: Wyrdstone Resistance increases to 30% and grants immunity to half of all detrimental Wyrdstone effects. | |

Learning time: 3 days | |

300 | Required: 9 Intelligence |

Find the Breach
| |

Effect: When another ally is engaged with the same target, increases Armour Absorption bypass by 5%. Not Stackable. | |

Learning time: 1 | |

100 | Required: 6 Weapon Skill |

Mastery: Armour Absorption bypass increases to 10%. | |

Learning time: 3 | |

300 | Required: 9 Weapon Skill |

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