This is a compilation of data which can also be found on individual warband pages.

To cohesively combine skills, choosing warriors that have natural inclinations toward your play-style will give a better effect. This is a summary of Special Skills every warband and Hired Sword has access to.

Sisters of Sigmar Special Skills and Spells

Active Skills
Prayer of Swiftness
Range: 0 meters Duration: 1 turn
Target: Self
Effect: Increases Dodge chance by 15%.
Cost: SP.pngSP.png Learning time: 1 dayTime.png
Gold.png 600 Required: 6 Intelligence
______________________________________________________________________________________________________________
Mastery.pngMastery: Dodge chance increases to 30%.
Learning time: 3 daysTime.png
Gold.png 300 Required: 9 Intelligence

Righteous Fury
Range: 0 meters Duration: 1 turn
Target: Single enemy
Effect: A melee attack that deals regular damage but with a -20% chance to hit. If hit, the target gains a debuff that reduces maximum Offense and Strategy Points by 1 for 1 turn. Not Stackable.
Cost: OP.pngOP.png SP.png Learning time: 1 dayTime.png
Gold.png 100 Required: 6 Weapon skill
______________________________________________________________________________________________________________
Mastery.pngMastery: Maximum Offense and Strategy Points penalty increased to 2 and Hit chance penalty reduced to -10%.
Learning time: 3 daysTime.png
Gold.png 300 Required: 9 Weapon skill

Sign of Sigmar
Range: 0 meters Duration: 1 turn
Target: Self
Effect: Increases Melee and Ranged Resistance by 5%.
Cost: SP.pngSP.pngSP.pngSP.png Learning time: 1 dayTime.png
Gold.png 100 Required: 6 Intelligence
______________________________________________________________________________________________________________
Mastery.pngMastery: Melee and Ranged Resistance increases to 10%.
Learning time: 3 daysTime.png
Gold.png 300 Required: 9 Intelligence
Passive Skills
Absolute Faith
Effect: Increases the chance to pass All Alone, Fear, Terror, and Rout tests by 15%.
Learning time: 1 dayTime.png
Gold.png 100 Required: 6 Leadership
______________________________________________________________________________________________________________
Mastery.pngMastery: Chance to pass increases to 30%.
Learning time: 3 daysTime.png
Gold.png 300 Required: 9 Leadership

Divine Aegis
Effect: Increases Ranged Resistance by 5%.
Learning time: 1 dayTime.png
Gold.png 100 Required: 6 Intelligence
______________________________________________________________________________________________________________
Mastery.pngMastery: Ranged Resistance increases to 15%.
Learning time: 3 daysTime.png
Gold.png 300 Required: 9 Intelligence

Protection of Sigmar
Effect: Increases Magic Resistance by 15%.
Learning time: 1 dayTime.png
Gold.png 100 Required: 6 Intelligence
______________________________________________________________________________________________________________
Mastery.pngMastery: Magic Resistance increases to 30%.
Learning time: 3 daysTime.png
Gold.png 300 Required: 9 Intelligence

Active Skills
Guard Stance
Range: 0 meters Duration: 1 turn
Target: Self
Effect: Take a stance that ends the current turn. The stance increases Armour Absorption by 5%. Requires a melee weapon.
Cost: SP.pngSP.png Learning time: 1 dayTime.png
Gold.png 100 Required: 6 Weapon skill
______________________________________________________________________________________________________________
Mastery.pngMastery: Armour Absorption increases to 10%.
Learning time: 3 daysTime.png
Gold.png 300 Required: 9 Weapon skill

Sniper Shot
Range: 0 meters Duration: 0 turns
Target: Single enemy
Effect: A ranged attack that deal regular damage and has a +25% chance to hit, +5% Critical hit chance, and +25 Critical hit damage.
Cost: OP.pngOP.pngOP.pngOP.png Learning time: 1 dayTime.png
Gold.png 100 Required: 6 Accuracy
______________________________________________________________________________________________________________
Mastery.pngMastery: Chance to hit and Critical damage increases to 50% and Critical hit chance to 10%.
Learning time: 3 daysTime.png
Gold.png 300 Required: 9 Accuracy

Tactician
Range: 15 meters Duration: 3 turns
Target: Single ally
Effect: Reduces the cost of Flee by 1 Strategy Point. Can only be used while not engaged.
Cost: OP.pngOP.png Learning time: 1 dayTime.png
Gold.png 100 Required: 6 Leadership
______________________________________________________________________________________________________________
Mastery.pngMastery: Cost of Disengage also reduced by 1 Strategy Point.
Learning time: 3 daysTime.png
Gold.png 300 Required: 9 Leadership
Passive Skills
Combat Expertise
Effect: When engaged with 2 or more enemies, increases chance to Dodge and Parry by 10%.
Learning time: 1 dayTime.png
Gold.png 100 Required: 6 Intelligence
______________________________________________________________________________________________________________
Mastery.pngMastery: Dodge and Parry chance increases to 20%.
Learning time: 3 daysTime.png
Gold.png 300 Required: 9 Intelligence

Flawless Positioning
Effect: Increases Critical hit Resistance by 5%.
Learning time: 1 dayTime.png
Gold.png 100 Required: 6 Alertness
______________________________________________________________________________________________________________
Mastery.pngMastery: Critical Resistance increases to 15%.
Learning time: 3 daysTime.png
Gold.png 300 Required: 9 Alertness

Hunter
Effect: After every Shoot or Aim action, received a 20% chance to recover 1 Strategy Point.
Learning time: 1 dayTime.png
Gold.png 100 Required: :6 Ballistic Skill
______________________________________________________________________________________________________________
Mastery.pngMastery: Recovery chance increases to 40%.
Learning time: 3 daysTime.png
Gold.png 300 Required: :9 Ballistic skill

Active Skills
Trial by Pain
Range: 0 meters Duration: 1 turn
Target: Single enemy
Effect: A ranged attack that deals regular damage. If hit, the target gains a debuff that deals 5-15 damage every time a melee or ranged attack is used for 1 turn. Not Stackable.
Cost: OP.pngOP.pngOP.png Learning time: 1 dayTime.png
Gold.png 100 Required: 6 Ballistic Skill
______________________________________________________________________________________________________________
Mastery.pngMastery: Debuff damage increases to 10-30 and also prevents Switch Weapons.
Learning time: 3 daysTime.png
Gold.png 300 Required: 9 Ballistic Skill

Burn the Witch
Range: 0 meters Duration: 1 turn
Target: Single enemy
Effect: A melee attack that deals regular damage. If hit, the target gains a debuff that increases Spellcasting cost by 1 Offense Point for 1 turn. Stackable.
Cost: OP.pngOP.pngSP.png Learning time: 1 dayTime.png
Gold.png 100 Required: 6 Weapon Skill
______________________________________________________________________________________________________________
Mastery.pngMastery: Spellcasting cost penalty increases to 2 OP.
Learning time: 3 daysTime.png
Gold.png 300 Required: 9 Weapon Skill

Fanatical Zeal
Range: 0 meters Duration: 1 turn/2 turns
Target: Self
Effect: Increases Melee Hit chance by 5% for 1 turn. Prevents Flee and Disengage for 2 turns. Not Stackable.
Cost: SP.pngSP.png Learning time: 1 dayTime.png
Gold.png 100 Required: 6 Accuracy
______________________________________________________________________________________________________________
Mastery.pngMastery: Melee hit chance boost increases to 10%.
Learning time: 3 daysTime.png
Gold.png 300 Required: 9 Accuracy
Passive Skills
Ardent Cleansing
Effect: After gathering a Wyrdstone, increases Wyrdstone Resistance by 10% for 2 turns and receive a 25% chance to recover 1 Strategy Point. Not Stackable.
Learning time: 1 dayTime.png
Gold.png 100 Required: 6 Toughness
______________________________________________________________________________________________________________
Mastery.pngMastery: Wyrdstone Resistance increases to 20% and change to recover 1 SP to 50%.
Learning time: 3 daysTime.png
Gold.png 300 Required: 9 Toughness

Sigil of Sigmar
Effect: After failing a Magic Resistance test, increases Melee Damage by 20% for 1 turn. Stackable.
Learning time: 1 dayTime.png
Gold.png 100 Required: 6 Intelligence
______________________________________________________________________________________________________________
Mastery.pngMastery: Melee damage boost increases to 40%.
Learning time: 3 daysTime.png
Gold.png 300 Required: 9 Intelligence

Witchfinder's Ward
Effect: Increases Poison and Wyrdstone Resistance by 10%.
Learning time: 1 dayTime.png
Gold.png 100 Required: 6 Toughness
______________________________________________________________________________________________________________
Mastery.pngMastery: Poison and Wyrdstone Resistance increases to 20%.
Learning time: 3 daysTime.png
Gold.png 300 Required: 9 Toughness

Active Skills
Black Hunger
Range: 0 meters Duration: 1 turn
Target: Self
Effect: Increases melee Damage by 20%. Attacks bypass 20% of the target's Dodge and Parry chance. Removes 30 wounds.
Cost: SP.pngSP.png Learning time: 1 dayTime.png
Gold.png 100 Required: 6 Toughness
______________________________________________________________________________________________________________
Mastery.pngMastery: Damage bonus increases to 40% and Dodge/Parry bypass to 40%.
Learning time: 3 daysTime.png
Gold.png 300 Required: 9 Toughness

Numbing Poison
Range: 0 meters Duration: 1 turn
Target: Self
Effect: Applies Numbing Poison to all weapons for 1 turn. Dealing damage with a poisoned weapon inflicts the target with a poison debuff that reduces maximum Strategy Points by 2 for 1 turn. Can only be used while not engaged.
Cost: SP.pngSP.pngSP.png Learning time: 1 dayTime.png
Gold.png 100 Required: 6 Agility
______________________________________________________________________________________________________________
Mastery.pngMastery: Maximum Strategy Points reduction increases to 4.
Learning time: 3 daysTime.png
Gold.png 300 Required: 9 Agility

Warp Poison
Range: 0 meters Duration: 1 turn
Target: Self
Effect: Applies Warp Poison to all weapons for 1 turn. Dealing damage with a poisoned weapon inflicts the target with a poison debuff that reduces maximum Offense Points by 2 for 1 turn. Can only be used while not engaged.
Cost: SP.pngSP.pngSP.png Learning time: 1 dayTime.png
Gold.png 100 Required: 6 Agility
______________________________________________________________________________________________________________
Mastery.pngMastery: Maximum Offense Points reduction increases to 4.
Learning time: 3 daysTime.png
Gold.png 300 Required: 9 Agility
Passive Skills
Art of Silent Death
Effect: Increases melee Critical hit chance by 5% when using Daggers or Fighting Claws.
Learning time: 1 dayTime.png
Gold.png 100 Required: 6 Accuracy
______________________________________________________________________________________________________________
Mastery.pngMastery: Critical hit chance increases to 10%.
Learning time: 3 daysTime.png
Gold.png 300 Required: 9 Accuracy

Poison Expert
Effect: Attacks, skills, and spells bypass 20% Poison Resistance.
Learning time: 1 dayTime.png
Gold.png 100 Required: 6 Intelligence
______________________________________________________________________________________________________________
Mastery.pngMastery: Poison Resistance bypass increases to 40%.
Learning time: 3 daysTime.png
Gold.png 300 Required: 9 Intelligence

Swarm
Effect: When another ally is engaged with the same enemy, increases melee Hit chance by 5% and melee Critical hit chance by 5%.
Learning time: 1 dayTime.png
Gold.png 100 Required: 6 Weapon skill
______________________________________________________________________________________________________________
Mastery.pngMastery: Hit chance increases to 10% and Critical hit chance to 10%.
Learning time: 3 daysTime.png
Gold.png 300 Required: 9 Weapon skill

Active Skills
Attracting Lure
Range: 0 meters Duration: 0 turns
Target: Single engaged enemy
Effect: Target must undertake a Leadership test. Failing the test will force the target to Flee all engagements, providing free attacks to anyone engaged with it.
Cost: OP.pngOP.png SP.pngSP.png Learning time: 1 dayTime.png
Gold.png 100 Required: 6 Intelligence
______________________________________________________________________________________________________________
Mastery.pngMastery: Chance to pass the Leadership test is reduced by 15%.
Learning time: 3 daysTime.png
Gold.png 300 Required: 9 Intelligence

Blood Offering
Range: 0 meters Duration: 1 turn
Target: Single enemy
Effect: A melee attack that deals regular damage. If it hits, increases melee Damage by 25% and melee Critical hit chance by 5%.
Cost: OP.pngOP.pngOP.png Learning time: 1 dayTime.png
Gold.png 100 Required: 6 Strength
______________________________________________________________________________________________________________
Mastery.pngMastery: Damage increases to 50% and critical chance to 10%.
Learning time: 3 daysTime.png
Gold.png 300 Required: 9 Strength

Touch of Palsy
Range: 0 meters Duration: 0 turns
Target: Single enemy
Effect: A melee attack that deals normal damage. If hit, the target gains a debuff that reduces Movement range by 2 meters and chance to Climb, Leap, and Jump Down by 20%.
Cost: OP.pngOP.png SP.png Learning time: 1 dayTime.png
Gold.png 100 Required: 6 Weapon skill
______________________________________________________________________________________________________________
Mastery.pngMastery: Movement range penalty increases to 4 meters and Climb, Leap, and Jump Down penalties to 40%.
Learning time: 3 daysTime.png
Gold.png 300 Required: 9 Weapon skill
Passive Skills
Chaos Evolution
Effect: After every Climb, Leap, or Jump Down action, received a 40% chance to recover 1 Strategy Point.
Learning time: 1 dayTime.png
Gold.png 100 Required: 6 Agility
______________________________________________________________________________________________________________
Mastery.pngMastery: Recover chance increases to 80%.
Learning time: 3 daysTime.png
Gold.png 300 Required: 9 Agility

Chaotic Advantage
Effect: After every Dodge Stance, Parry Stance, Sidestep, or Web of Steel action, receive a 40% chance to recover 1 Offense Point.
Learning time: 1 dayTime.png
Gold.png 100 Required: 6 Weapon skill
______________________________________________________________________________________________________________
Mastery.pngMastery: Recovery chance increases to 80%.
Learning time: 3 daysTime.png
Gold.png 300 Required: 9 Weapon skill

Tzeentch's Warding
Effect: Increases Magic Resistance by 15%.
Learning time: 1 dayTime.png
Gold.png 100 Required: 6 Intelligence
______________________________________________________________________________________________________________
Mastery.pngMastery: Magic Resistance increases to 30%.
Learning time: 3 daysTime.png
Gold.png 300 Required: 9 Intelligence

Active Skills
Death Stench
Range: 0 meters Duration: 2 turns
Target: Everyone within a 5m radius
Effect: Reduces Melee Resistance, Parry and Dodge chances by 5%. Resistable Poison effect. Undead warriors are immune. Not Stackable.
Cost: SP.pngSP.pngSP.png Learning time: 1 dayTime.png
Gold.png 100 Required: 6 Toughness
______________________________________________________________________________________________________________
Mastery.pngMastery: Melee Resistance, Dodge and Parry penalties increase to 10%.
Learning time: 3 daysTime.png
Gold.png 300 Required: 9 Toughness

Death Trap
Range: 0 meters Duration: 1 turn
Target: Special
Effect: Place a trapped skull at target location that explodes when an enemy approaches within 2.5m. Deals 12-24 damage to everyone within 5m and applies a debuff that reduces Melee and Ranged Hit chance by 5%. Usable once per turn. Not Stackable.
Cost: OP.pngOP.pngOP.png Learning time: 1 dayTime.png
Gold.png 100 Required: 6 Agility
______________________________________________________________________________________________________________
Mastery.pngMastery: Damage increases to 24-48 and Hit chance penalty to 10%.
Learning time: 3 daysTime.png
Gold.png 300 Required: 9 Agility

Eye See You
Range: 0 meters Duration: 1 turn
Target: Special
Effect: Place a trapped skull at target location that explodes when an enemy approaches within 2.5m. Applies a debuff to enemies within 10m that reduces Initiative by 10, All Alone, Fear, and Terror by 5% and renders their location visible. Usable once per turn. Not Stackable
Cost: OP.pngOP.png Learning time: 1 dayTime.png
Gold.png 100 Required: 6 Agility
______________________________________________________________________________________________________________
Mastery.pngMastery: Initiative penalty increases to 20 and All Alone, Fear, and Terror penalty to 10%.
Learning time: 3 daysTime.png
Gold.png 300 Required: 9 Agility
Passive Skills
Body Reconstruction
Effect: Increases the resistance to Critical hit by 10%.
Learning time: 1 dayTime.png
Gold.png 100 Required: 6 Toughness
______________________________________________________________________________________________________________
Mastery.pngMastery: Critical hit Resistance increases to 20%.
Learning time: 3 daysTime.png
Gold.png 300 Required: 9 Toughness

Embedded Wyrdstones
Effect: Increases Wyrdstone Resistance by 15% and grants immunity to a quarter of all detrimental Wyrdstone effects.
Learning time: 1 dayTime.png
Gold.png 100 Required: 6 Intelligence
______________________________________________________________________________________________________________
Mastery.pngMastery: Wyrdstone Resistance increases to 30% and grants immunity to half of all detrimental Wyrdstone effects.
Learning time: 3 daysTime.png
Gold.png 300 Required: 9 Intelligence

Find the Breach
Effect: When another ally is engaged with the same target, increases Armour Absorption bypass by 5%. Not Stackable.
Learning time: 1Time.png
Gold.png 100 Required: 6 Weapon Skill
______________________________________________________________________________________________________________
Mastery.pngMastery: Armour Absorption bypass increases to 10%.
Learning time: 3Time.png
Gold.png 300 Required: 9 Weapon Skill

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