--See Also: Character Planner

The Rock lies in the middle of the River Stir in the southern part of Mordheim. More fortress than convent, the Rock has survived the devastation wrought by the comet and provided a refuge for the Sisters of Sigmar. Branded witches and worse by the broader Cult of Sigmar because of their miraculous deliverance, the Sisters maintain a fervent devotion to their god. They seek to prove themselves and redeem their order by cleansing Mordheim of the many evils that beset it and locking away the tainted wyrdstone where its corruption cannot spread. Armed with faith and warhammer, the Sisters stand ready to oppose all who would defy them.

Starting Choices

Leader


Sigmarite Matriarch


Sigmarite Matriarch.png LEADER / SIGMARITE MATRIARCH
RATING: 116
OP2.png 5 SP2.png 7 Armor Absorption.png 0% Damage.png 21-28 Critical Hit Chance.png 11% Wounds.png 110
PHYSICAL
Strength.png STRENGTH 5/12 Sigmarite Matriarch start.png
Toughness.png TOUGHNESS 5/15
Agility.png AGILITY 3/9
MENTAL
Leadership.png LEADERSHIP 9/18
Intelligence.png INTELLIGENCE 8/18
Alertness.png ALERTNESS 6/13
MARTIAL
Weapon Skill.png WEAPON SKILL 7/19
Ballistic Skill.png BALLISTIC SKILL 3/3
Accuracy.png ACCURACY 4/13
OTHERS
MOVEMENT 6 INITIATIVE 57
MORALE IMPACT 16 MORALE 18
DODGE 25% PARRY 38%
RESISTANCES
POISON 25% MAGIC 8%
MELEE 15% RANGED 21%
CRITICAL HIT 5% STUN 16%
WYRDSTONE 25% TRAP 0%
ALL ALONE 57% FEAR 47%
TERROR 47%
DESCRIPTION
______________________________________
Matriarchs form the inner council of the Sisterhood and report directly to the High Matriarch herself. Equally versed in the strictures of Sigmar's faith and the martial tenants demanded by their god's role as a patron of war, the Matriarchs are called upon to lead warbands of Sisters into the ruins of Mordheim. In this task, they embody the selfless valour of their faith.
Maximum 1 Active at once.
EQUPMENT PROFICIENCY
Melee: Dagger, Flail, Hammer, Mace, Sigmarite Warhammer, Great Flail, Great Hammer.
Range: None.
Armours: Cloth, Light, Heavy, Shield, Pendant, Amulet, Helmet.
PERKS
______________________________________
DIVINE SPELLCASTER
Allows the casting of Divine spells. Casting may result in ill effects named Divine Wrath.
Sigmarite Matriarch Starting Skill (Passive)

Divine Fervor
Effect: After successfully casting a spell, the cost of the next melee Attack or Charge is reduced by 1 Offense Point. The next action taken must be a melee Attack or Charge or the effect is lost.

Note: Ending the turn or using a stance that ends the turn does not count. i.e. You can cast Divine Revelation, go into a Defensive Stance (or just end your turn) and still get the benefit of Divine Fervor on your first Counter-Attack. However, an attempted Parry or Dodge does count as your next action (excepting weapons that cannot be parried).

See also - Sister Spells

Heroes


Hired Swords (DLC)


If the Smuggler or the Wolf-Priest of Ulric Hired Sword DLC was purchased, they are also available as a starting Hero. There will be selections of the Hired Swords that can be hired for free.


Sister Superior


Sister Superior.png HERO / SISTER SUPERIOR
RATING: 94
OP2.png 5 SP2.png 6 Armor Absorption.png 0% Damage.png 43-47 Critical Hit Chance.png 8% Wounds.png 108
PHYSICAL
Strength.png STRENGTH 4/12 Sister Superior start.png
Toughness.png TOUGHNESS 4/15
Agility.png AGILITY 3/10
MENTAL
Leadership.png LEADERSHIP 7/15
Intelligence.png INTELLIGENCE 5/12
Alertness.png ALERTNESS 5/16
MARTIAL
Weapon Skill.png WEAPON SKILL 6/15
Ballistic Skill.png BALLISTIC SKILL 3/3
Accuracy.png ACCURACY 3/12
OTHERS
MOVEMENT 6 INITIATIVE 45
MORALE IMPACT 12 MORALE 14
DODGE 25% PARRY 24%
RESISTANCES
POISON 22% MAGIC 5%
MELEE 9% RANGED 9%
CRITICAL HIT 4% STUN 10%
WYRDSTONE 25% TRAP 0%
ALL ALONE 51% FEAR 41%
TERROR 41%
DESCRIPTION
______________________________________
Long-serving priestesses of the Sisterhood, Sisters Superior adopt the role of mentor to the newer Sisters and Novices. Versed in the rituals of the temple and the trials of battle, Sisters Superior are entrusted with maintaining the fervour and discipline of the order. The wrath of a Sister Superior on the field of battle is something to quail the blackened heart of almost any foe.
Maximum 2 Active at once.
EQUPMENT PROFICIENCY
Melee: Dagger, Flail, Hammer, Mace, Sigmarite Warhammer, Great Flail, Great Hammer.
Range: None.
Armours: Cloth, Light, Heavy, Shield, Pendant, Amulet, Helmet.
Sister Superior Starting Skill (Active)

For Sigmar!
Range: 15 meters Duration: 1 turn
Target: Single ally
Effect: Increases Movement range by 3 meters for 1 turn.
Cost: SP.pngSP.png


Henchmen


Three Henchmen slots are available at Warband Rank 0 (start), four henchmen slots become available at Warband Rank 1 and five henchman slots (max) become available at Warband Rank 4 or when, at Veteran Rank 5, starting a new warband at Warband Rank 5. A Henchman can fill a Hero slot if the Lad's Got Talent (Intelligence Passive) Skill is learned.


Sister


Sister.png HENCHMAN / Sister
RATING: 69
OP2.png 3 SP2.png 5 Armor Absorption.png 0% Damage.png 38-41 Critical Hit Chance.png 8% Wounds.png 106
PHYSICAL
Strength.png STRENGTH 3/10 Sister start.png
Toughness.png TOUGHNESS 3/12
Agility.png AGILITY 3/12
MENTAL
Leadership.png LEADERSHIP 4/12
Intelligence.png INTELLIGENCE 4/12
Alertness.png ALERTNESS 3/12
MARTIAL
Weapon Skill.png WEAPON SKILL 4/15
Ballistic Skill.png BALLISTIC SKILL 3/3
Accuracy.png ACCURACY 3/12
OTHERS
MOVEMENT 6 INITIATIVE 39
MORALE IMPACT 9 MORALE 8
DODGE 25% PARRY 16%
RESISTANCES
POISON 19% MAGIC 4%
MELEE 7% RANGED 6%
CRITICAL HIT 3% STUN 8%
WYRDSTONE 25% TRAP 0%
ALL ALONE 42% FEAR 32%
TERROR 32%
DESCRIPTION
______________________________________
The Sisters of the order understand the shameful taint that has accumulated around them. To redeem their order, they seek to purge the ruins of Mordheim of the vile corruption that infects it. Such is the purpose that drives each Sister and each is determined never to falter from that purpose until the city has been cleansed.
Maximum 5 Active at once.
EQUPMENT PROFICIENCY
Melee: Dagger, Flail, Hammer, Mace, Sigmarite Warhammer, Great Flail, Great Hammer.
Range: None.
Armours: Cloth, Light, Heavy, Shield, Pendant, Amulet, Helmet.
Sister Starting Skill (Passive)

Repentance
Effect: After gathering a Wyrdstone, Movement range increases by 2 meters for 2 turns.


Novice


Novice.png HENCHMAN / NOVICE
RATING: 69
OP2.png 3 SP2.png 5 Armor Absorption.png 0% Damage.png 19-27 Critical Hit Chance.png 8% Wounds.png 106
PHYSICAL
Strength.png STRENGTH 3/12 Novice start.png
Toughness.png TOUGHNESS 3/10
Agility.png AGILITY 5/15
MENTAL
Leadership.png LEADERSHIP 3/10
Intelligence.png INTELLIGENCE 3/12
Alertness.png ALERTNESS 3/13
MARTIAL
Weapon Skill.png WEAPON SKILL 4/10
Ballistic Skill.png BALLISTIC SKILL 3/3
Accuracy.png ACCURACY 3/15
OTHERS
MOVEMENT 6 INITIATIVE 54
MORALE IMPACT 9 MORALE 6
DODGE 35% PARRY 26%
RESISTANCES
POISON 19% MAGIC 3%
MELEE 14% RANGED 16%
CRITICAL HIT 3% STUN 6%
WYRDSTONE 25% TRAP 0%
ALL ALONE 39% FEAR 29%
TERROR 29%
DESCRIPTION
______________________________________
Traditionally, only the daughters of the Empire's noble houses were allowed to be recruited into the Sisterhood. Before the fall of Mordheim, this was considered a great honour by these families to have a daughter devoting her life to Sigmar. Each maiden must endure years of privation and instruction before she is accepted as a Novice and permitted to prove themselves as handmaidens of Sigmar.
Maximum 5 Active at once.
EQUPMENT PROFICIENCY
Melee: Dagger, Flail, Hammer, Mace, Sigmarite Warhammer, Great Flail, Great Hammer.
Range: None.
Armours: Cloth, Light, Heavy, Shield, Pendant, Amulet, Helmet.
Novice Starting Skill (Passive)

Military Training
Effect: After dealing melee damage, Dodge chance increases by 5% for 1 turn.


Attainable Choices

Heroes


Sigmar's Purifier


The Sigmar's Purifier warrior type becomes available at Warband Rank 2 or when, at Veteran Rank 5, starting a new warband at Warband Rank 5.


Sigmar Purifier.png HERO / SIGMAR'S PURIFIER
RATING: 96
OP2.png 5 SP2.png 6 Armor Absorption.png 0% Damage.png 29-40 Critical Hit Chance.png 9% Wounds.png 110
PHYSICAL
Strength.png STRENGTH 5/13 Sigmar's Purifier start.png
Toughness.png TOUGHNESS 5/12
Agility.png AGILITY 3/12
MENTAL
Leadership.png LEADERSHIP 5/10
Intelligence.png INTELLIGENCE 6/16
Alertness.png ALERTNESS 3/12
MARTIAL
Weapon Skill.png WEAPON SKILL 6/17
Ballistic Skill.png BALLISTIC SKILL 3/3
Accuracy.png ACCURACY 4/15
OTHERS
MOVEMENT 6 INITIATIVE 71
MORALE IMPACT 12 MORALE 10
DODGE 25% PARRY 24%
RESISTANCES
POISON 25% MAGIC 6%
MELEE 9% RANGED 8%
CRITICAL HIT 5% STUN 12%
WYRDSTONE 25% TRAP 0%
ALL ALONE 45% FEAR 35%
TERROR 35%
DESCRIPTION
______________________________________
Sigmar's Purifiers of the Sisterhood have embraced the martial aspects of Sigmar with fervour beyond that of the rest of their order. Their faith is of such an extreme that by sheer force of will they are able to draw upon the divine power of their god to unleash spells upon their foes. A Purifier is utterly fearless in battle, attacking with a combination of cold steel and holy magic that few can withstand.
Maximum 2 Active at once.
EQUPMENT PROFICIENCY
Melee: Dagger, Flail, Hammer, Mace, Sigmarite Warhammer, Great Flail, Great Hammer.
Range: None.
Armours: Cloth, Light, Shield, Pendant, Amulet, Helmet.
PERKS
______________________________________
DIVINE SPELLCASTER
Allows the casting of Divine spells. Casting may result in ill effects named Divine Wrath.
LAST STAND
Always fights to the death. Prevents the use of Flee and Disengage actions. Immune to All Alone.
Sigmar's Purifier Starting Skill (Passive)

Unsettling Charge
Effect: After a successful Charge attack, the target's Parry or Dodge stance is broken.

See also - Sister Spells

Augur


The Augur warrior type becomes available at Warband Rank 4 or when, at Veteran Rank 5, starting a new warband at Warband Rank 5. The Augur is the only other warrior type that can also fill the Leader slot, if the Born Leader (Leadership Passive) Skill is learned.


Augur.png HERO / AUGUR
RATING: 94
OP2.png 5 SP2.png 6 Armor Absorption.png 0% Damage.png 19-27 Critical Hit Chance.png 8% Wounds.png 106
PHYSICAL
Strength.png STRENGTH 3/10 Augur start.png
Toughness.png TOUGHNESS 3/9
Agility.png AGILITY 6/15
MENTAL
Leadership.png LEADERSHIP 5/12
Intelligence.png INTELLIGENCE 4/12
Alertness.png ALERTNESS 9/20
MARTIAL
Weapon Skill.png WEAPON SKILL 4/13
Ballistic Skill.png BALLISTIC SKILL 3/3
Accuracy.png ACCURACY 3/15
OTHERS
MOVEMENT 6 INITIATIVE 68
MORALE IMPACT 12 MORALE 10
DODGE 40% PARRY 26%
RESISTANCES
POISON 19% MAGIC 4%
MELEE 15% RANGED 22%
CRITICAL HIT 3% STUN 8%
WYRDSTONE 25% TRAP 0%
ALL ALONE 45% FEAR 35%
TERROR 35%
DESCRIPTION
______________________________________
Trading their vision for the sacred second-sight bestowed upon them by Sigmar, the blind Augurs are living testaments to the power of their god. Very few of the Sisters are marked for such blessing and those who are granted this divine power are greatly revered. As a further mark of their devotion, Augurs shave their heads, leaving only a single long braid as a reminder of their call to service.
Maximum 2 Active at once.
EQUPMENT PROFICIENCY
Melee: Dagger, Flail, Hammer, Mace, Sigmarite Warhammer, Great Flail, Great Hammer.
Range: None.
Armours: Cloth, Shield, Pendant, Amulet, Helmet.
PERKS
______________________________________
IMMUNITY - EYE INJURY
The warrior is blessed with divine vision, and is therefore immune to eye Injuries.
Augur Starting Skill (Passive)

Sigmar's Sight
Effect: Increases the chance to pass Perception tests by 50% and removes the cost.


Impressive


Maiden of Sigmar


The Maiden of Sigmar Impressive warrior becomes available at Warband Rank 5 or when, at Veteran Rank 5, starting a new warband at Warband Rank 5.


Maiden of Sigmar.png IMPRESSIVE / MAIDEN OF SIGMAR
RATING: 186
OP2.png 6 SP2.png 7 Armor Absorption.png 25% Damage.png 41-54 Critical Hit Chance.png 13% Wounds.png 280
PHYSICAL
Strength.png STRENGTH 12/20 Maiden of Sigmar start.png
Toughness.png TOUGHNESS 6/15
Agility.png AGILITY 9/17
MENTAL
Leadership.png LEADERSHIP 8/16
Intelligence.png INTELLIGENCE 13/20
Alertness.png ALERTNESS 7/13
MARTIAL
Weapon Skill.png WEAPON SKILL 14/20
Ballistic Skill.png BALLISTIC SKILL 3/3
Accuracy.png ACCURACY 8/16
OTHERS
MOVEMENT 4 INITIATIVE 40
MORALE IMPACT 18 MORALE 16
DODGE 25% PARRY 56%
RESISTANCES
POISON 28% MAGIC 13%
MELEE 23% RANGED 213%
CRITICAL HIT 6% STUN 26%
WYRDSTONE 25% TRAP 0%
ALL ALONE 54% FEAR 44%
TERROR 44%
DESCRIPTION
______________________________________
In rare circumstances, the devotion of a Zealot is such that she is endowed with a divine aura by Sigmar. Holy light radiates from the exalted Zealot, strengthening the faith of believers and provoking the fear of heretics. Sacred heavy armour, long held within the Rock, is bestowed upon the Maiden, reclaimed only when she is no more and returned to the vaults to await the next worthy to wear it.
Maximum 1 Active at once.
EQUPMENT PROFICIENCY
Melee: Dagger, Flail, Hammer, Mace, Sigmarite Warhammer, Great Flail, Great Hammer.
Range: None.
Armours: Heavy, Shield, Pendant, Amulet, Helmet.
PERKS
______________________________________
DIVINE SPELLCASTER
Allows the casting of Divine spells. Casting may result in ill effects named Divine Wrath.
IMPRESSIVE
Immune to Tiring effects.
UNWAVERING
Immune to All Alone, Fear, and Terror tests.
LAST STAND
Always fights to the death. Prevents the use of Flee and Disengage actions. Immune to All Alone.
Maiden of Sigmar Starting Skill (Passive)

Sigmar's Chosen
Effect: Increases Ranged Resistance by 200%.

See also - Sister Spells

Faction Choices


Recieving Reputation Bonuses from Factions will allow more choices of warriors than normally available to the warband.

Sigmar's Haven

Marksman


At Reputation Rank 4 the Mercenaries Marksman Henchman warrior type becomes available.

Warrior Priest


At Reputation Rank 5 the Witch Hunters Warrior Priest Hero warrior type becomes available.

Brigand's Burg

Flagellant


At Reputation Rank 4 the Witch Hunters Flagellant Henchman warrior type becomes available.

Youngblood


At Reputation Rank 5 the Mercenaries Youngblood Hero warrior type becomes available.

Equipment Sell List


The list of unusable equipment:

Spear, Staff, Short Bow, Shuriken, Warplock Pistols, Fighting Claws, Weeping Blades


Additional optional equipment (used by Hired Swords and Faction Choices):

Axe, Sword, Great Axe, Great Sword, Great Ulrican Axe, Halberd, Spear, Blunderbuss, Bow, Crossbow, Duelling Pistol, Handgun, Hunting Rifle, Long Bow, Pistol

Sisters of Sigmar Special Skills and Spells

Prayer of Swiftness
Range: 0 meters Duration: 1 turn
Target: Self
Effect: Increases Dodge chance by 15%.
Cost: SP.pngSP.png Learning time: 1 dayTime.png
Gold.png 600 Required: 6 Intelligence
______________________________________________________________________________________________________________
Mastery.pngMastery: Dodge chance increases to 30%.
Learning time: 3 daysTime.png
Gold.png 300 Required: 9 Intelligence

Righteous Fury
Range: 0 meters Duration: 1 turn
Target: Single enemy
Effect: A melee attack that deals regular damage but with a -20% chance to hit. If hit, the target gains a debuff that reduces maximum Offense and Strategy Points by 1 for 1 turn. Not Stackable.
Cost: OP.pngOP.png SP.png Learning time: 1 dayTime.png
Gold.png 100 Required: 6 Weapon skill
______________________________________________________________________________________________________________
Mastery.pngMastery: Maximum Offense and Strategy Points penalty increased to 2 and Hit chance penalty reduced to -10%.
Learning time: 3 daysTime.png
Gold.png 300 Required: 9 Weapon skill

Sign of Sigmar
Range: 0 meters Duration: 1 turn
Target: Self
Effect: Increases Melee and Ranged Resistance by 5%.
Cost: SP.pngSP.pngSP.pngSP.png Learning time: 1 dayTime.png
Gold.png 100 Required: 6 Intelligence
______________________________________________________________________________________________________________
Mastery.pngMastery: Melee and Ranged Resistance increases to 10%.
Learning time: 3 daysTime.png
Gold.png 300 Required: 9 Intelligence

Absolute Faith
Effect: Increases the chance to pass All Alone, Fear, Terror, and Rout tests by 15%.
Learning time: 1 dayTime.png
Gold.png 100 Required: 6 Leadership
______________________________________________________________________________________________________________
Mastery.pngMastery: Chance to pass increases to 30%.
Learning time: 3 daysTime.png
Gold.png 300 Required: 9 Leadership

Divine Aegis
Effect: Increases Ranged Resistance by 5%.
Learning time: 1 dayTime.png
Gold.png 100 Required: 6 Intelligence
______________________________________________________________________________________________________________
Mastery.pngMastery: Ranged Resistance increases to 15%.
Learning time: 3 daysTime.png
Gold.png 300 Required: 9 Intelligence

Protection of Sigmar
Effect: Increases Magic Resistance by 15%.
Learning time: 1 dayTime.png
Gold.png 100 Required: 6 Intelligence
______________________________________________________________________________________________________________
Mastery.pngMastery: Magic Resistance increases to 30%.
Learning time: 3 daysTime.png
Gold.png 300 Required: 9 Intelligence

Sigmar's Might
Range: 0 meters Duration: 1 turn
Casting Chance: -15% Divine Wrath: +15%
Target: Self and allies within a 5 meter radius of the caster
Effect: Increases melee Critical hit chance by 5% and melee Damage by 10%.
Cost: OP.pngOP.png Sigmarite Matriarch - Learning time: Already learnedTime.png
Learning time: 1 dayTime.png
Gold.png 100 Required: 3 Intelligence
______________________________________________________________________________________________________________
Mastery.pngMastery: Critical hit chance increases to 10%, melee Damage to 20%.
Casting chance and Divine Wrath +5% Learning time: 3 daysTime.png
Gold.png 300 Required: 9 Intelligence

Comet of Sigmar
Range: 15 meters Duration: 0 turns
Casting Chance: -15% Divine Wrath: +15%
Target: Single enemy
Effect: Deals 12-17 damage. Bypasses Armour Absorption.
Cost: OP.pngOP.png Sigmar's Purifier - Learning time: Already learnedTime.png
Learning time: 1 dayTime.png
Gold.png 100 Required: 3 Intelligence
______________________________________________________________________________________________________________
Mastery.pngMastery: Damage increases to 24-34, range to 30m.
Casting chance and Divine Wrath +5% Learning time: 3 daysTime.png
Gold.png 300 Required: 9 Intelligence

Sinful Speech
Range: 15 meters Duration: 1 turn
Casting Chance: -15% Divine Wrath: +15%
Target: Single enemy
Effect: Prevents spellcasting.
Cost: OP.pngOP.png Maiden of Sigmar - Learning time: Already learnedTime.png
Learning time: 1 dayTime.png
Gold.png 100 Required: 3 Intelligence
______________________________________________________________________________________________________________
Mastery.pngMastery: Duration increases to 2 turns, range to 30m.
Casting chance and Divine Wrath +5% Learning time: 3 daysTime.png
Gold.png 300 Required: 9 Intelligence

Blessing of Athleticism
Range: 0 meters Duration: 2 turns
Casting Chance: -20% Divine Wrath: +20%
Target: Self and allies within a 5 meter radius around the caster.
Effect: Increases the chance to pass Climb, Leap, and Jump Down tests by 15%.
Cost: OP.pngOP.pngOP.png Learning time: 2 daysTime.png
Gold.png 200 Required: 6 Intelligence
______________________________________________________________________________________________________________
Mastery.pngMastery: Duration increases to 3 turns, range to 30m.
Casting chance and Divine Wrath +5% Learning time: 4 daysTime.png
Gold.png 400 Required: 12 Intelligence

Divine Revelation
Range: 15 meters Duration: 1 turn
Casting Chance: -20% Divine Wrath: +20%
Target: Self or ally
Effect: Increases Ranged Resistance by 25% and Melee Resistance by 5%.
Cost: OP.pngOP.pngOP.png Learning time: 2 daysTime.png
Gold.png 200 Required: 6 Intelligence
______________________________________________________________________________________________________________
Mastery.pngMastery: Ranged Resistance increases to 50%, Melee Resistance to 10%, range to 30m.
Casting chance and Divine Wrath +5% Learning time: 4 daysTime.png
Gold.png 400 Required: 12 Intelligence

Hearts of the Gryphon
Range: 15 meters Duration: 1 turn
Casting Chance: -20% Divine Wrath: +20%
Target: Self and allies withing a 5 meter radius.
Effect: Grants immunity to All Alone tests.
Cost: OP.pngOP.pngOP.png Learning time: 2 daysTime.png
Gold.png 200 Required: 6 Intelligence
______________________________________________________________________________________________________________
Mastery.pngMastery: Also grants immunity to Fear. Range increases to 30m.
Casting chance and Divine Wrath +5% Learning time: 4 daysTime.png
Gold.png 400 Required: 12 Intelligence

Healing Circle
Range: 0 meters Duration: 0 turns
Casting Chance: -25% Divine Wrath: +25%
Target: Allies withing a 5 meter radius around the caster.
Effect: Restores up to 20 wounds.
Cost: OP.pngOP.pngOP.pngOP.png Learning time: 3 daysTime.png
Gold.png 300 Required: 9 Intelligence
______________________________________________________________________________________________________________
Mastery.pngMastery: Wounds restored increases to 40.
Casting chance and Divine Wrath +5% Learning time: 5 daysTime.png
Gold.png 500 Required: 15 Intelligence

Sigmar's Second Wind
Range: 15 meters Duration: 0 turns
Casting Chance: -20% Divine Wrath: +20%
Target: Single Ally
Effect: Restores up to 2 Offense Points that can only be used to perform Counter-attacks. If the target is stunned, it will also recover.
Cost: OP.pngOP.pngOP.pngOP.png Learning time: 3 daysTime.png
Gold.png 300 Required: 9 Intelligence
______________________________________________________________________________________________________________
Mastery.pngMastery: Offense Points restored increases to 4 and range to 30m.
Casting chance and Divine Wrath +5% Learning time: 5 daysTime.png
Gold.png 500 Required: 15 Intelligence

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