--See also Active Skills and Special Skills
Passive skills modify certain warrior traits and are always in play.
Blitz | |
Effect: Increases the range of Ambush attacks by 3 meters. | |
Learning time: 1 day | |
100 | Required: 3 Strength |
^{______________________________________________________________________________________________________________} | |
Mastery: Range increases to 6 meters. | |
Learning time: 3 days | |
300 | Required: 9 Strength |
Bull Charge | |
Effect: Increases the range of Charge attacks by 3 meters. | |
Learning time: 1 day | |
100 | Required: 3 Strength |
^{______________________________________________________________________________________________________________} | |
Mastery: Range increases to 6 meters. | |
Learning time: 3 days | |
300 | Required: 9 Strength |
Armour Proficient | |
Effect: Reduce Heavy Armour movement penalty by 1 meter. | |
Learning time: 2 days | |
200 | Required: 6 Strength |
^{______________________________________________________________________________________________________________} | |
Mastery: Movement penalty reduction increases to 2 meters. Also increases Armour Absorption by 5%. | |
Learning time: 4 days | |
400 | Required: 12 Strength |
Strider | |
Effect: Increases the Hit chance of Charge attacks by 10%. | |
Learning time: 2 days | |
200 | Required: 6 Strength |
^{______________________________________________________________________________________________________________} | |
Mastery: Chance to hit increases to 20%. | |
Learning time: 4 days | |
400 | Required: 12 Strength |
Assault | |
Effect: Increases the Critical hit chance of Charge attacks by 10%. | |
Learning time: 3 days | |
300 | Required: 9 Strength |
^{______________________________________________________________________________________________________________} | |
Mastery: Critical hit chance increases to 20%. | |
Learning time: 5 days | |
500 | Required: 15 Strength |
Surprise | |
Effect: Increases the Critical hit chance of Ambush attacks by 10%. | |
Learning time: 3 days | |
300 | Required: 9 Strength |
^{______________________________________________________________________________________________________________} | |
Mastery: Critical hit chance increases to 20%. | |
Learning time: 5 days | |
500 | Required: 15 Strength |
Resist Poison | |
Effect: Increases Poison Resistance by 15%. | |
Learning time: 1 day | |
100 | Required: 3 Toughness |
^{______________________________________________________________________________________________________________} | |
Mastery: Poison Resistance increases to 30%. | |
Learning time: 3 days | |
300 | Required: 9 Toughness |
Unstoppable | |
Effect: Increases Stun Resistance by 15%. | |
Learning time: 1 day | |
100 | Required: 3 Toughness |
^{______________________________________________________________________________________________________________} | |
Mastery: Stun Resistance increases to 30%. | |
Learning time: 3 days | |
300 | Required: 9 Toughness |
Hardy | |
Effect: Increases the maximum wounds of the warrior by 20. | |
Learning time: 2 days | |
200 | Required: 6 Toughness |
^{______________________________________________________________________________________________________________} | |
Mastery: The wounds bonus increases to 40. | |
Learning time: 4 days | |
400 | Required: 12 Toughness |
Quick Recovery | |
Effect: Reduces the loss of Strategy and Offense Points when recovering from Stun by 1. | |
Learning time: 2 days | |
200 | Required: 6 Toughness |
^{______________________________________________________________________________________________________________} | |
Mastery: Loss of Strategy and Offense Points reduced by 2. | |
Learning time: 4 days | |
400 | Required: 12 Toughness |
Resilient | |
Effect: Increases the resistance to Critical hit by 10%. | |
Learning time: 3 days | |
300 | Required: 9 Toughness |
^{______________________________________________________________________________________________________________} | |
Mastery: Critical hit Resistance increases to 20%. | |
Learning time: 5 days | |
500 | Required: 15 Toughness |
Veteran | |
Effect: When rolling for injury, halves the chance of getting 'multiple injuries'. | |
Learning time: 3 days | |
300 | Required: 9 Toughness |
^{______________________________________________________________________________________________________________} | |
Mastery: Also doubles the chance of a 'full recovery'. | |
Learning time: 5 days | |
500 | Required: 15 Toughness |
Ambuscade | |
Effect: Increases the chance to hit during an Ambush attack by 10%. | |
Learning time: 1 day | |
100 | Required: 3 Agility |
^{______________________________________________________________________________________________________________} | |
Mastery: Chance to hit increases to 20%. | |
Learning time: 3 days | |
300 | Required: 9 Agility |
Athletic Expert | |
Effect: Increases the chance to pass Climb, Leap, and Jump Down tests by 15%. | |
Learning time: 1 day | |
100 | Required: 3 Agility |
^{______________________________________________________________________________________________________________} | |
Mastery: Chances increases to 30%. | |
Learning time: 3 days | |
300 | Required: 9 Agility |
Acrobatic | |
Effect: When Fleeing, increases Melee Resistance by 15%. | |
Learning time: 2 days | |
200 | Required: 6 Agility |
^{______________________________________________________________________________________________________________} | |
Mastery: Melee Resistance increases to 30%. | |
Learning time: 4 days | |
400 | Required: 12 Agility |
Counterblow | |
Effect: After a successful Dodge, gain a 15% chance to hit for a Counter-Attack performed in response. | |
Learning time: 2 days | |
200 | Required: 6 Agility |
^{______________________________________________________________________________________________________________} | |
Mastery: Chance to hit increases to 30%. | |
Learning time: 4 days | |
400 | Required: 12 Agility |
Avoid | |
Effect: Increases Dodge chance by 10%. | |
Learning time: 1 day | |
100 | Required: 9 Agility |
^{______________________________________________________________________________________________________________} | |
Mastery: Dodge chance increases to 20%. | |
Learning time: 3 days | |
300 | Required: 15 Agility |
Quick Draw | |
Effect: Reduces the cost of the Switch Weapon action by 1 Strategy Point. | |
Learning time: 3 days | |
300 | Required: 9 Agility |
^{______________________________________________________________________________________________________________} | |
Mastery: Cost reduced by 2 Strategy Points. | |
Learning time: 5 days | |
500 | Required: 15 Agility |
Commander (Leader Only) | |
Effect: Increases Morale by 3. | |
Learning time: 1 day | |
100 | Required: 3 Leadership |
^{______________________________________________________________________________________________________________} | |
Mastery: Morale increases to 6. | |
Learning time: 3 days | |
300 | Required: 9 Leadership |
Coolheaded | |
Effect: Increases chance to pass All Alone tests by 20%. | |
Learning time: 1 day | |
100 | Required: 3 Leadership |
^{______________________________________________________________________________________________________________} | |
Mastery: Chance to pass All Alone tests increases to 40%. | |
Learning time: 3 days | |
300 | Required: 9 Leadership |
Demoralize | |
Effect: When dealing melee damage, reduce the target's chance to pass All Alone tests by 5% for 1 turn. | |
Learning time: 2 days | |
200 | Required: 6 Leadership |
^{______________________________________________________________________________________________________________} | |
Mastery: Chance to pass All Alone tests reduced to 10%. | |
Learning time: 4 days | |
400 | Required: 12 Leadership |
Inspiring | |
Effect: Increases Morale by 3. | |
Learning time: 2 days | |
200 | Required: 3 Leadership |
^{______________________________________________________________________________________________________________} | |
Mastery: Morale increases to 6. | |
Learning time: 4 days | |
400 | Required: 9 Leadership |
Battle Tongue (Leader Only) | |
Effect: Reduces the cost of the skill Retreat by 1 Strategy Point. | |
Learning time: 3 days | |
300 | Required: 9 Leadership |
^{______________________________________________________________________________________________________________} | |
Mastery: Also reduces the cost of Coordination by 1 Strategy Point and Order by 1Offense Point. | |
Learning time: 5 days | |
500 | Required: 15 Leadership |
Force of Will | |
Effect: Increases Stun Resistance by 20%. | |
Learning time: 3 days | |
300 | Required: 9 Leadership |
^{______________________________________________________________________________________________________________} | |
Mastery: Stun Resistance increases to 45%. | |
Learning time: 5 days | |
500 | Required: 15 Leadership |
Nerves of Steel | |
Effect: Increases the chance to pass Fear and Terror tests by 20%. | |
Learning time: 1 day | |
100 | Required: 6 Leadership |
^{______________________________________________________________________________________________________________} | |
Mastery: Chance to pass increases to 40%. | |
Learning time: 3 days | |
300 | Required: 12 Leadership |
Serenity | |
Effect: After passing an All Alone, Fear, or Terror test, increases Melee Resistance by 10% for 1 turn. | |
Learning time: 3 days | |
300 | Required: 9 Leadership |
^{______________________________________________________________________________________________________________} | |
Mastery: Melee Resistance increases to 20%. | |
Learning time: 5 days | |
500 | Required: 15 Leadership |
Heroic Presence (Leader Only) | |
Effect: Reduces the cost of the skill Courage by 1 Strategy Point. | |
Learning time: 3 days | |
300 | Required: 9 Leadership |
^{______________________________________________________________________________________________________________} | |
Mastery: Also reduces the cost of Rallying Cry and Guidance by 1 Strategy Point. | |
Learning time: 5 days | |
500 | Required: 15 Leadership |
Born Leader (Warband Rank 4 Hero Only) ^{[1]} | |
Effect: Promote the Hero to Leader (one active Leader per Warband restriction still applies). Increases maximum Intelligence and Alertness by 3, and maximum Leadership by 4. Allows training of Leader skills. | |
Learning time: 3 days | |
300 | Required: 9 Leadership |
^{______________________________________________________________________________________________________________} | |
Mastery: Also provides 3 Physical, 4 Mental, and 3 Martial stat points, 4 skill points, and increases maximum Morale by 3. | |
Learning time: 5 days | |
500 | Required: 15 Leadership |
Knowledge: Tactics | |
Effect: Increases Dodge and Parry chance by 5%. | |
Learning time: 1 day | |
100 | Required: 3 Intelligence |
^{______________________________________________________________________________________________________________} | |
Mastery: Dodge and Parry chance increases to 15%. | |
Learning time: 3 days | |
300 | Required: 9 Intelligence |
Resist Magic | |
Effect: Increases Magic Resistance by 10%. | |
Learning time: 1 day | |
100 | Required: 3 Intelligence |
^{______________________________________________________________________________________________________________} | |
Mastery: Magic Resistance increases 20%. | |
Learning time: 3 days | |
300 | Required: 9 Intelligence |
Channeling (Arcane) / Devotion (Divine) - (Spellcasters Only)^{[2]} | |
Effect: Reduces the chance to trigger a Tzeentch curse/Divine Wrath by 5% when casting a spell. | |
Learning time: 1 day | |
100 | Required: 3 Intelligence |
^{______________________________________________________________________________________________________________} | |
Mastery: Chance to trigger a Tzeentch curse/Divine Wrath reduced to 15%. | |
Learning time: 3 days | |
300 | Required: 9 Intelligence |
Knowledge: Ambush | |
Effect: Increases Melee Resistance by 20% against Ambush attacks. | |
Learning time: 2 days | |
200 | Required: 6 Intelligence |
^{______________________________________________________________________________________________________________} | |
Mastery: Melee Resistance increases to 40%. | |
Learning time: 4 days | |
400 | Required: 12 Intelligence |
Tracker | |
Effect: Increases Trap Resistance by 30%. | |
Learning time: 2 days | |
200 | Required: 6 Intelligence |
^{______________________________________________________________________________________________________________} | |
Mastery: Trap Resistance increases to 60%. | |
Learning time: 4 days | |
400 | Required: 12 Intelligence |
Arcane Study (Arcane) / Divine Study (Divine) - (Spellcasters Only)^{[2]} | |
Effect: Grants 2 Spell Points to train new spells. | |
Learning time: 3 days | |
300 | Required: 9 Intelligence |
^{______________________________________________________________________________________________________________} | |
Mastery: Grants an addtional 4 Spell Points. | |
Learning time: 5 days | |
500 | Required: 15 Intelligence |
Expert Casting (Arcane) / Piety (Divine) - (Spellcasters Only)^{[2]} | |
Effect: Increases the range of spells by 5 meters. Does not affect spells centered on the caster. | |
Learning time: 3 days | |
300 | Required: 9 Intelligence |
^{______________________________________________________________________________________________________________} | |
Mastery: Distance increases to 10 meters. | |
Learning time: 5 days | |
500 | Required: 15 Intelligence |
Improved Casting (Arcane) / Improved Prayer (Divine) - (Spellcasters Only)^{[2]} | |
Effect: Reduces the chance of enemies to resist your spells by 5%. | |
Learning time: 3 days | |
300 | Required: 9 Intelligence |
^{______________________________________________________________________________________________________________} | |
Mastery: Magic Resistance penalty increased to 15%. | |
Learning time: 5 days | |
500 | Required: 15 Intelligence |
Knowledge: Mordheim | |
Effect: Increases Movement range by 1 meter. | |
Learning time: 3 days | |
300 | Required: 9 Intelligence |
^{______________________________________________________________________________________________________________} | |
Mastery: Movement range increases to 2 meters. | |
Learning time: 5 days | |
500 | Required: 15 Intelligence |
Resist Corruption | |
Effect: Increases Wyrdstone Resistance by 20%. | |
Learning time: 3 days | |
300 | Required: 9 Intelligence |
^{______________________________________________________________________________________________________________} | |
Mastery: Wyrdstone Resistance increases to 40%. | |
Learning time: 5 days | |
500 | Required: 15 Intelligence |
Lad's Got Talent (Henchman Only) ^{[3]} | |
Effect: Promote the Henchman to Hero. Increases Initiative by 2, Morale by 3, Strategy Points by 1, and Offense Points by 2. Allows training of skill masteries. | |
Learning time: 1 day | |
100 | Required: 3 Intelligence |
^{______________________________________________________________________________________________________________} | |
Mastery: Also provides 3 of each Physical, Mental, and Martial stat points and raises their maximums by 2. Also provides 14 skill points and 2 Offense Points. | |
Learning time: 3 days | |
300 | Required: 9 Intelligence |
Sixth Sense | |
Effect: Increases Perception chance by 20%. | |
Learning time: 1 day | |
100 | Required: 3 Alertness |
^{______________________________________________________________________________________________________________} | |
Mastery: Perception chance increases to 40%. | |
Learning time: 3 days | |
300 | Required: 9 Alertness |
Vigilance | |
Effect: Increases Melee Resistance against Ambush attacks by 10%. | |
Learning time: 1 day | |
100 | Required: 3 Alertness |
^{______________________________________________________________________________________________________________} | |
Mastery: Melee Resistance increases to 20%. | |
Learning time: 3 days | |
300 | Required: 9 Alertness |
Combat Movement | |
Effect: Reduces the cost of Flee by 1 Strategy Point. | |
Learning time: 2 days | |
200 | Required: 6 Alertness |
^{______________________________________________________________________________________________________________} | |
Mastery: Also reduces the cost of Disengage by 1 Strategy Point. | |
Learning time: 4 days | |
400 | Required: 12 Alertness |
Concealment | |
Effect: Increases Ranged Resistance by 5%. | |
Learning time: 2 days | |
200 | Required: 6 Alertness |
^{______________________________________________________________________________________________________________} | |
Mastery: Ranged Resistance increases to 10%. | |
Learning time: 4 days | |
400 | Required: 12 Alertness |
Awareness | |
Effect: Increases Melee Resistance by 5%. | |
Learning time: 3 days | |
300 | Required: 9 Alertness |
^{______________________________________________________________________________________________________________} | |
Mastery: Melee Resistance increases to 10%. | |
Learning time: 5 days | |
500 | Required: 15 Alertness |
Nimble | |
Effect: Increases Initiative by 8. | |
Learning time: 3 days | |
300 | Required: 9 Alertness |
^{______________________________________________________________________________________________________________} | |
Mastery: Initiative increases to 16. | |
Learning time: 5 days | |
500 | Required: 15 Alertness |
Flash Parry | |
Effect: Increases Parry chance by 10%. | |
Learning time: 1 day | |
100 | Required: 3 Weapon Skill |
^{______________________________________________________________________________________________________________} | |
Mastery: Parry chance increases to 20%. | |
Learning time: 3 days | |
300 | Required: 9 Weapon Skill |
Shield Specialist | |
Effect: Increases Melee Resistance and Parry chance by 5% when equipped with a shield. | |
Learning time: 1 day | |
100 | Required: 3 Weapon Skill |
^{______________________________________________________________________________________________________________} | |
Mastery: Melee Resistance and Parry chance increases to 10%. | |
Learning time: 3 days | |
300 | Required: 9 Weapon Skill |
Hit and Run | |
Effect: After dealing melee damage, reduces the cost of Disengage by 1 Strategy Point. Valid only for the next action. | |
Learning time: 2 days | |
200 | Required: 6 Weapon Skill |
^{______________________________________________________________________________________________________________} | |
Mastery: Disengage cost will also be reduced by 1 Offense Point. | |
Learning time: 4 days | |
400 | Required: 12 Weapon Skill |
Retaliation | |
Effect: Increases chance to hit for Counter-Attacks by 10%. | |
Learning time: 2 days | |
200 | Required: 6 Weapon Skill |
^{______________________________________________________________________________________________________________} | |
Mastery: Chance to hit increases to 20%. | |
Learning time: 4 days | |
400 | Required: 12 Weapon Skill |
Anticipation | |
Effect: After receiving melee damage, Melee Resistance increases by 3% for 1 turn. | |
Learning time: 3 days | |
300 | Required: 9 Weapon Skill |
^{______________________________________________________________________________________________________________} | |
Mastery: Melee Resistance increases to 6%. | |
Learning time: 5 days | |
500 | Required: 15 Weapon Skill |
Swift Counter | |
Effect: After performing a Counter-Attack, receive a 40% chance to recover 1 Offense Point. | |
Learning time: 3 days | |
300 | Required: 9 Weapon Skill |
^{______________________________________________________________________________________________________________} | |
Mastery: Recovery chance increases to 80%. | |
Learning time: 5 days | |
500 | Required: 15 Weapon Skill |
Eagle Eyes | |
Effect: Ranged attacks bypass 5% of the target's Armour Absorption. | |
Learning time: 1 day | |
100 | Required: 3 Ballistic Skill |
^{______________________________________________________________________________________________________________} | |
Mastery: Armour Absorption bypass increases to 10%. | |
Learning time: 3 days | |
300 | Required: 9 Ballistic Skill |
Overhead | |
Effect: Increases ranged Hit chance by 5% when higher than the target. | |
Learning time: 1 day | |
100 | Required: 3 Ballistic Skill |
^{______________________________________________________________________________________________________________} | |
Mastery: Ranged Hit chance increases to 10%. | |
Learning time: 3 days | |
300 | Required: 9 Ballistic Skill |
Quick Reload | |
Effect: Reduces the cost of the Reload action by 1 Strategy Point. | |
Learning time: 2 days | |
200 | Required: 6 Ballistic Skill |
^{______________________________________________________________________________________________________________} | |
Mastery: Cost reduction increases to 2. | |
Learning time: 4 days | |
400 | Required: 12 Ballistic Skill |
Trick Shooter | |
Effect: Ranged attacks bypass 5% of the target's Ranged Resistance. | |
Learning time: 2 days | |
200 | Required: 6 Ballistic Skill |
^{______________________________________________________________________________________________________________} | |
Mastery: Ranged Resistance bypass increases to 10%. | |
Learning time: 4 days | |
400 | Required: 12 Ballistic Skill |
Bullseye | |
Effect: Increases the chance to hit with the Aim action by 10%. | |
Learning time: 3 days | |
300 | Required: 9 Ballistic Skill |
^{______________________________________________________________________________________________________________} | |
Mastery: Cost of Aim is also reduced by 1 Strategy Point. | |
Learning time: 5 days | |
500 | Required: 15 Ballistic Skill |
Sharpshooter | |
Effect: After dealing ranged damage, ranged Critical hit chance increases by 2% for 1 turn. | |
Learning time: 3 days | |
300 | Required: 9 Ballistic Skill |
^{______________________________________________________________________________________________________________} | |
Mastery: Critical hit chance increases to 4%. | |
Learning time: 5 days | |
500 | Required: 15 Ballistic Skill |
Quick Incision | |
Effect: After dealing melee damage, the target gains a debuff that reduces Melee Resistance by 3% for 1 turn. | |
Learning time: 1 day | |
100 | Required: 3 Accuracy |
^{______________________________________________________________________________________________________________} | |
Mastery: Melee Resistance penalty increases to 6%. | |
Learning time: 3 days | |
300 | Required: 9 Accuracy |
Weak Spot | |
Effect: Attacks bypass 5% of target's Dodge and Parry chance. | |
Learning time: 1 day | |
100 | Required: 3 Accuracy |
^{______________________________________________________________________________________________________________} | |
Mastery: Dodge and Parry bypass increases to 15%. | |
Learning time: 3 days | |
300 | Required: 9 Accuracy |
Fatality | |
Effect: After dealing melee damage, melee Critical hit chance increases by 5% for 1 turn. Not stackable | |
Learning time: 2 days | |
200 | Required: 6 Accuracy |
^{______________________________________________________________________________________________________________} | |
Mastery: Critical hit chance increases by 10%. | |
Learning time: 4 days | |
400 | Required: 12 Accuracy |
Underdog | |
Effect: When engaged with 2 or more enemies, increases melee Critical hit chance by 8%. | |
Learning time: 2 days | |
200 | Required: 6 Accuracy |
^{______________________________________________________________________________________________________________} | |
Mastery: Critical hit chance increases to 15%. | |
Learning time: 4 days | |
400 | Required: 12 Accuracy |
Break Defenses | |
Effect: After dealing ranged damage, the target gains a debuff that reduces Ranged Resistance by 2% for 1 turn. | |
Learning time: 3 days | |
300 | Required: 9 Accuracy |
^{______________________________________________________________________________________________________________} | |
Mastery: Ranged Resistance penalty increases to 4%. | |
Learning time: 5 days | |
500 | Required: 15 Accuracy |
Deep Wounds | |
Effect: Increases Critical hit damage by 10%. | |
Learning time: 3 days | |
300 | Required: 9 Accuracy |
^{______________________________________________________________________________________________________________} | |
Mastery: Critical damage increases to 20%. | |
Learning time: 5 days | |
500 | Required: 15 Accuracy |
Notes
- ↑ Born Leader (Leadership Passive): Heroes that can learn Born Leader are available at Warband Rank 4 (or starting a new warband at Veteran Rank 5): Champions, Augurs, Eshin Sorcerers, Possessed, Warrior Priests, and Necromancers. The Hero must be in a reserve slot to train Born Leader and can then only be placed in the Leader slot afterward. Note: It only takes 2 skill points to master Born Leader, instead of the usual 4.
- ↑ ^{2.0} ^{2.1} ^{2.2} ^{2.3} Arcane and Divine Spellcasters can learn their respective spell enhancing Intelligence Skills. Arcane Spellcasters include Warlocks, Magisters, Eshin Sorcerers, Necromancers (Undead DLC) and Doomweavers (Hired Sword DLC). Divine Spellcasters include Sigmarite Matriarchs, Sigmar's Purifiers, Maidens of Sigmar, Warrior Priests (Witch Hunters DLC) and Wolf Priests of Ulric (Hired Sword DLC).
- ↑ Lad's Got Talent (Intelligence Passive): Henchman must be in a reserve slot to train Lad's Got Talent and can then only be placed in a Hero slot afterward. Note: It only takes 2 skill points to master Lad's Got Talent, instead of the usual 4.
Note: Initial hiring of a experienced Hero or Henchman with the intention of giving Born Leader or Lad's Got Talent should be done in the reserve slot to train those skills. If hired in the reserve slot, the extra skill points from the Masteries can also be trained for free when hired.
Skill | Warrior | Lowest Rank for Mastery |
Born Leader | Champion | N/A (Rank 8) |
Augur | Rank 6 | |
Eshin Sorcerer | Rank 6 | |
Possessed | N/A (Rank 9) | |
Warrior Priest | Rank 7 | |
Necromancer | Rank 7 | |
Lad's Got Talent | Flagellant | N/A |
Zombie | N/A | |
All other henchmen | Rank 6 |
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