--See also Active Skills and Special Skills

Passive skills modify certain warrior traits and are always in play.

Blitz
Effect: Increases the range of Ambush attacks by 3 meters.
Learning time: 1 dayTime.png
Gold.png 100 Required: 3 Strength
______________________________________________________________________________________________________________
Mastery.pngMastery: Range increases to 6 meters.
Learning time: 3 daysTime.png
Gold.png 300 Required: 9 Strength

Bull Charge
Effect: Increases the range of Charge attacks by 3 meters.
Learning time: 1 dayTime.png
Gold.png 100 Required: 3 Strength
______________________________________________________________________________________________________________
Mastery.pngMastery: Range increases to 6 meters.
Learning time: 3 daysTime.png
Gold.png 300 Required: 9 Strength

Armour Proficient
Effect: Reduce Heavy Armour movement penalty by 1 meter.
Learning time: 2 daysTime.png
Gold.png 200 Required: 6 Strength
______________________________________________________________________________________________________________
Mastery.pngMastery: Movement penalty reduction increases to 2 meters. Also increases Armour Absorption by 5%.
Learning time: 4 daysTime.png
Gold.png 400 Required: 12 Strength

Strider
Effect: Increases the Hit chance of Charge attacks by 10%.
Learning time: 2 daysTime.png
Gold.png 200 Required: 6 Strength
______________________________________________________________________________________________________________
Mastery.pngMastery: Chance to hit increases to 20%.
Learning time: 4 daysTime.png
Gold.png 400 Required: 12 Strength

Assault
Effect: Increases the Critical hit chance of Charge attacks by 10%.
Learning time: 3 daysTime.png
Gold.png 300 Required: 9 Strength
______________________________________________________________________________________________________________
Mastery.pngMastery: Critical hit chance increases to 20%.
Learning time: 5 daysTime.png
Gold.png 500 Required: 15 Strength

Surprise
Effect: Increases the Critical hit chance of Ambush attacks by 10%.
Learning time: 3 daysTime.png
Gold.png 300 Required: 9 Strength
______________________________________________________________________________________________________________
Mastery.pngMastery: Critical hit chance increases to 20%.
Learning time: 5 daysTime.png
Gold.png 500 Required: 15 Strength

Resist Poison
Effect: Increases Poison Resistance by 15%.
Learning time: 1 dayTime.png
Gold.png 100 Required: 3 Toughness
______________________________________________________________________________________________________________
Mastery.pngMastery: Poison Resistance increases to 30%.
Learning time: 3 daysTime.png
Gold.png 300 Required: 9 Toughness

Unstoppable
Effect: Increases Stun Resistance by 15%.
Learning time: 1 dayTime.png
Gold.png 100 Required: 3 Toughness
______________________________________________________________________________________________________________
Mastery.pngMastery: Stun Resistance increases to 30%.
Learning time: 3 daysTime.png
Gold.png 300 Required: 9 Toughness

Hardy
Effect: Increases the maximum wounds of the warrior by 20.
Learning time: 2 daysTime.png
Gold.png 200 Required: 6 Toughness
______________________________________________________________________________________________________________
Mastery.pngMastery: The wounds bonus increases to 40.
Learning time: 4 daysTime.png
Gold.png 400 Required: 12 Toughness

Quick Recovery
Effect: Reduces the loss of Strategy and Offense Points when recovering from Stun by 1.
Learning time: 2 daysTime.png
Gold.png 200 Required: 6 Toughness
______________________________________________________________________________________________________________
Mastery.pngMastery: Loss of Strategy and Offense Points reduced by 2.
Learning time: 4 daysTime.png
Gold.png 400 Required: 12 Toughness

Resilient
Effect: Increases the resistance to Critical hit by 10%.
Learning time: 3 daysTime.png
Gold.png 300 Required: 9 Toughness
______________________________________________________________________________________________________________
Mastery.pngMastery: Critical hit Resistance increases to 20%.
Learning time: 5 daysTime.png
Gold.png 500 Required: 15 Toughness

Veteran
Effect: When rolling for injury, halves the chance of getting 'multiple injuries'.
Learning time: 3 daysTime.png
Gold.png 300 Required: 9 Toughness
______________________________________________________________________________________________________________
Mastery.pngMastery: Also doubles the chance of a 'full recovery'.
Learning time: 5 daysTime.png
Gold.png 500 Required: 15 Toughness

Ambuscade
Effect: Increases the chance to hit during an Ambush attack by 10%.
Learning time: 1 dayTime.png
Gold.png 100 Required: 3 Agility
______________________________________________________________________________________________________________
Mastery.pngMastery: Chance to hit increases to 20%.
Learning time: 3 daysTime.png
Gold.png 300 Required: 9 Agility

Athletic Expert
Effect: Increases the chance to pass Climb, Leap, and Jump Down tests by 15%.
Learning time: 1 dayTime.png
Gold.png 100 Required: 3 Agility
______________________________________________________________________________________________________________
Mastery.pngMastery: Chances increases to 30%.
Learning time: 3 daysTime.png
Gold.png 300 Required: 9 Agility

Acrobatic
Effect: When Fleeing, increases Melee Resistance by 15%.
Learning time: 2 daysTime.png
Gold.png 200 Required: 6 Agility
______________________________________________________________________________________________________________
Mastery.pngMastery: Melee Resistance increases to 30%.
Learning time: 4 daysTime.png
Gold.png 400 Required: 12 Agility

Counterblow
Effect: After a successful Dodge, gain a 15% chance to hit for a Counter-Attack performed in response.
Learning time: 2 daysTime.png
Gold.png 200 Required: 6 Agility
______________________________________________________________________________________________________________
Mastery.pngMastery: Chance to hit increases to 30%.
Learning time: 4 daysTime.png
Gold.png 400 Required: 12 Agility

Avoid
Effect: Increases Dodge chance by 10%.
Learning time: 1 dayTime.png
Gold.png 100 Required: 9 Agility
______________________________________________________________________________________________________________
Mastery.pngMastery: Dodge chance increases to 20%.
Learning time: 3 daysTime.png
Gold.png 300 Required: 15 Agility

Quick Draw
Effect: Reduces the cost of the Switch Weapon action by 1 Strategy Point.
Learning time: 3 daysTime.png
Gold.png 300 Required: 9 Agility
______________________________________________________________________________________________________________
Mastery.pngMastery: Cost reduced by 2 Strategy Points.
Learning time: 5 daysTime.png
Gold.png 500 Required: 15 Agility

Commander (Leader Only)
Effect: Increases Morale by 3.
Learning time: 1 dayTime.png
Gold.png 100 Required: 3 Leadership
______________________________________________________________________________________________________________
Mastery.pngMastery: Morale increases to 6.
Learning time: 3 daysTime.png
Gold.png 300 Required: 9 Leadership

Coolheaded
Effect: Increases chance to pass All Alone tests by 20%.
Learning time: 1 dayTime.png
Gold.png 100 Required: 3 Leadership
______________________________________________________________________________________________________________
Mastery.pngMastery: Chance to pass All Alone tests increases to 40%.
Learning time: 3 daysTime.png
Gold.png 300 Required: 9 Leadership

Demoralize
Effect: When dealing melee damage, reduce the target's chance to pass All Alone tests by 5% for 1 turn.
Learning time: 2 daysTime.png
Gold.png 200 Required: 6 Leadership
______________________________________________________________________________________________________________
Mastery.pngMastery: Chance to pass All Alone tests reduced to 10%.
Learning time: 4 daysTime.png
Gold.png 400 Required: 12 Leadership

Inspiring
Effect: Increases Morale by 3.
Learning time: 2 daysTime.png
Gold.png 200 Required: 3 Leadership
______________________________________________________________________________________________________________
Mastery.pngMastery: Morale increases to 6.
Learning time: 4 daysTime.png
Gold.png 400 Required: 9 Leadership

Battle Tongue (Leader Only)
Effect: Reduces the cost of the skill Retreat by 1 Strategy Point.
Learning time: 3 daysTime.png
Gold.png 300 Required: 9 Leadership
______________________________________________________________________________________________________________
Mastery.pngMastery: Also reduces the cost of Coordination by 1 Strategy Point and Order by 1Offense Point.
Learning time: 5 daysTime.png
Gold.png 500 Required: 15 Leadership

Force of Will
Effect: Increases Stun Resistance by 20%.
Learning time: 3 daysTime.png
Gold.png 300 Required: 9 Leadership
______________________________________________________________________________________________________________
Mastery.pngMastery: Stun Resistance increases to 45%.
Learning time: 5 daysTime.png
Gold.png 500 Required: 15 Leadership

Nerves of Steel
Effect: Increases the chance to pass Fear and Terror tests by 20%.
Learning time: 1 dayTime.png
Gold.png 100 Required: 6 Leadership
______________________________________________________________________________________________________________
Mastery.pngMastery: Chance to pass increases to 40%.
Learning time: 3 daysTime.png
Gold.png 300 Required: 12 Leadership

Serenity
Effect: After passing an All Alone, Fear, or Terror test, increases Melee Resistance by 10% for 1 turn.
Learning time: 3 daysTime.png
Gold.png 300 Required: 9 Leadership
______________________________________________________________________________________________________________
Mastery.pngMastery: Melee Resistance increases to 20%.
Learning time: 5 daysTime.png
Gold.png 500 Required: 15 Leadership

Heroic Presence (Leader Only)
Effect: Reduces the cost of the skill Courage by 1 Strategy Point.
Learning time: 3 daysTime.png
Gold.png 300 Required: 9 Leadership
______________________________________________________________________________________________________________
Mastery.pngMastery: Also reduces the cost of Rallying Cry and Guidance by 1 Strategy Point.
Learning time: 5 daysTime.png
Gold.png 500 Required: 15 Leadership

Born Leader (Warband Rank 4 Hero Only) [1]
Effect: Promote the Hero to Leader (one active Leader per Warband restriction still applies). Increases maximum Intelligence and Alertness by 3, and maximum Leadership by 4. Allows training of Leader skills.
Learning time: 3 daysTime.png
Gold.png 300 Required: 9 Leadership
______________________________________________________________________________________________________________
Mastery.pngMastery: Also provides 3 Physical, 4 Mental, and 3 Martial stat points, 4 skill points, and increases maximum Morale by 3.
Learning time: 5 daysTime.png
Gold.png 500 Required: 15 Leadership

Knowledge: Tactics
Effect: Increases Dodge and Parry chance by 5%.
Learning time: 1 dayTime.png
Gold.png 100 Required: 3 Intelligence
______________________________________________________________________________________________________________
Mastery.pngMastery: Dodge and Parry chance increases to 15%.
Learning time: 3 daysTime.png
Gold.png 300 Required: 9 Intelligence

Resist Magic
Effect: Increases Magic Resistance by 10%.
Learning time: 1 dayTime.png
Gold.png 100 Required: 3 Intelligence
______________________________________________________________________________________________________________
Mastery.pngMastery: Magic Resistance increases 20%.
Learning time: 3 daysTime.png
Gold.png 300 Required: 9 Intelligence

Channeling (Arcane) / Devotion (Divine) - (Spellcasters Only)[2]
Effect: Reduces the chance to trigger a Tzeentch curse/Divine Wrath by 5% when casting a spell.
Learning time: 1 dayTime.png
Gold.png 100 Required: 3 Intelligence
______________________________________________________________________________________________________________
Mastery.pngMastery: Chance to trigger a Tzeentch curse/Divine Wrath reduced to 15%.
Learning time: 3 daysTime.png
Gold.png 300 Required: 9 Intelligence

Knowledge: Ambush
Effect: Increases Melee Resistance by 20% against Ambush attacks.
Learning time: 2 daysTime.png
Gold.png 200 Required: 6 Intelligence
______________________________________________________________________________________________________________
Mastery.pngMastery: Melee Resistance increases to 40%.
Learning time: 4 daysTime.png
Gold.png 400 Required: 12 Intelligence

Tracker
Effect: Increases Trap Resistance by 30%.
Learning time: 2 daysTime.png
Gold.png 200 Required: 6 Intelligence
______________________________________________________________________________________________________________
Mastery.pngMastery: Trap Resistance increases to 60%.
Learning time: 4 daysTime.png
Gold.png 400 Required: 12 Intelligence

Arcane Study (Arcane) / Divine Study (Divine) - (Spellcasters Only)[2]
Effect: Grants 2 Spell Points to train new spells.
Learning time: 3 daysTime.png
Gold.png 300 Required: 9 Intelligence
______________________________________________________________________________________________________________
Mastery.pngMastery: Grants an addtional 4 Spell Points.
Learning time: 5 daysTime.png
Gold.png 500 Required: 15 Intelligence

Expert Casting (Arcane) / Piety (Divine) - (Spellcasters Only)[2]
Effect: Increases the range of spells by 5 meters. Does not affect spells centered on the caster.
Learning time: 3 daysTime.png
Gold.png 300 Required: 9 Intelligence
______________________________________________________________________________________________________________
Mastery.pngMastery: Distance increases to 10 meters.
Learning time: 5 daysTime.png
Gold.png 500 Required: 15 Intelligence

Improved Casting (Arcane) / Improved Prayer (Divine) - (Spellcasters Only)[2]
Effect: Reduces the chance of enemies to resist your spells by 5%.
Learning time: 3 daysTime.png
Gold.png 300 Required: 9 Intelligence
______________________________________________________________________________________________________________
Mastery.pngMastery: Magic Resistance penalty increased to 15%.
Learning time: 5 daysTime.png
Gold.png 500 Required: 15 Intelligence

Knowledge: Mordheim
Effect: Increases Movement range by 1 meter.
Learning time: 3 daysTime.png
Gold.png 300 Required: 9 Intelligence
______________________________________________________________________________________________________________
Mastery.pngMastery: Movement range increases to 2 meters.
Learning time: 5 daysTime.png
Gold.png 500 Required: 15 Intelligence

Resist Corruption
Effect: Increases Wyrdstone Resistance by 20%.
Learning time: 3 daysTime.png
Gold.png 300 Required: 9 Intelligence
______________________________________________________________________________________________________________
Mastery.pngMastery: Wyrdstone Resistance increases to 40%.
Learning time: 5 daysTime.png
Gold.png 500 Required: 15 Intelligence

Lad's Got Talent (Henchman Only) [3]
Effect: Promote the Henchman to Hero. Increases Initiative by 2, Morale by 3, Strategy Points by 1, and Offense Points by 2. Allows training of skill masteries.
Learning time: 1 dayTime.png
Gold.png 100 Required: 3 Intelligence
______________________________________________________________________________________________________________
Mastery.pngMastery: Also provides 3 of each Physical, Mental, and Martial stat points and raises their maximums by 2. Also provides 14 skill points and 2 Offense Points.
Learning time: 3 daysTime.png
Gold.png 300 Required: 9 Intelligence

Sixth Sense
Effect: Increases Perception chance by 20%.
Learning time: 1 dayTime.png
Gold.png 100 Required: 3 Alertness
______________________________________________________________________________________________________________
Mastery.pngMastery: Perception chance increases to 40%.
Learning time: 3 daysTime.png
Gold.png 300 Required: 9 Alertness

Vigilance
Effect: Increases Melee Resistance against Ambush attacks by 10%.
Learning time: 1 dayTime.png
Gold.png 100 Required: 3 Alertness
______________________________________________________________________________________________________________
Mastery.pngMastery: Melee Resistance increases to 20%.
Learning time: 3 daysTime.png
Gold.png 300 Required: 9 Alertness

Combat Movement
Effect: Reduces the cost of Flee by 1 Strategy Point.
Learning time: 2 daysTime.png
Gold.png 200 Required: 6 Alertness
______________________________________________________________________________________________________________
Mastery.pngMastery: Also reduces the cost of Disengage by 1 Strategy Point.
Learning time: 4 daysTime.png
Gold.png 400 Required: 12 Alertness

Concealment
Effect: Increases Ranged Resistance by 5%.
Learning time: 2 daysTime.png
Gold.png 200 Required: 6 Alertness
______________________________________________________________________________________________________________
Mastery.pngMastery: Ranged Resistance increases to 10%.
Learning time: 4 daysTime.png
Gold.png 400 Required: 12 Alertness

Awareness
Effect: Increases Melee Resistance by 5%.
Learning time: 3 daysTime.png
Gold.png 300 Required: 9 Alertness
______________________________________________________________________________________________________________
Mastery.pngMastery: Melee Resistance increases to 10%.
Learning time: 5 daysTime.png
Gold.png 500 Required: 15 Alertness

Nimble
Effect: Increases Initiative by 8.
Learning time: 3 daysTime.png
Gold.png 300 Required: 9 Alertness
______________________________________________________________________________________________________________
Mastery.pngMastery: Initiative increases to 16.
Learning time: 5 daysTime.png
Gold.png 500 Required: 15 Alertness

Flash Parry
Effect: Increases Parry chance by 10%.
Learning time: 1 dayTime.png
Gold.png 100 Required: 3 Weapon Skill
______________________________________________________________________________________________________________
Mastery.pngMastery: Parry chance increases to 20%.
Learning time: 3 daysTime.png
Gold.png 300 Required: 9 Weapon Skill

Shield Specialist
Effect: Increases Melee Resistance and Parry chance by 5% when equipped with a shield.
Learning time: 1 dayTime.png
Gold.png 100 Required: 3 Weapon Skill
______________________________________________________________________________________________________________
Mastery.pngMastery: Melee Resistance and Parry chance increases to 10%.
Learning time: 3 daysTime.png
Gold.png 300 Required: 9 Weapon Skill

Hit and Run
Effect: After dealing melee damage, reduces the cost of Disengage by 1 Strategy Point. Valid only for the next action.
Learning time: 2 daysTime.png
Gold.png 200 Required: 6 Weapon Skill
______________________________________________________________________________________________________________
Mastery.pngMastery: Disengage cost will also be reduced by 1 Offense Point.
Learning time: 4 daysTime.png
Gold.png 400 Required: 12 Weapon Skill

Retaliation
Effect: Increases chance to hit for Counter-Attacks by 10%.
Learning time: 2 daysTime.png
Gold.png 200 Required: 6 Weapon Skill
______________________________________________________________________________________________________________
Mastery.pngMastery: Chance to hit increases to 20%.
Learning time: 4 daysTime.png
Gold.png 400 Required: 12 Weapon Skill

Anticipation
Effect: After receiving melee damage, Melee Resistance increases by 3% for 1 turn.
Learning time: 3 daysTime.png
Gold.png 300 Required: 9 Weapon Skill
______________________________________________________________________________________________________________
Mastery.pngMastery: Melee Resistance increases to 6%.
Learning time: 5 daysTime.png
Gold.png 500 Required: 15 Weapon Skill

Swift Counter
Effect: After performing a Counter-Attack, receive a 40% chance to recover 1 Offense Point.
Learning time: 3 daysTime.png
Gold.png 300 Required: 9 Weapon Skill
______________________________________________________________________________________________________________
Mastery.pngMastery: Recovery chance increases to 80%.
Learning time: 5 daysTime.png
Gold.png 500 Required: 15 Weapon Skill

Eagle Eyes
Effect: Ranged attacks bypass 5% of the target's Armour Absorption.
Learning time: 1 dayTime.png
Gold.png 100 Required: 3 Ballistic Skill
______________________________________________________________________________________________________________
Mastery.pngMastery: Armour Absorption bypass increases to 10%.
Learning time: 3 daysTime.png
Gold.png 300 Required: 9 Ballistic Skill

Overhead
Effect: Increases ranged Hit chance by 5% when higher than the target.
Learning time: 1 dayTime.png
Gold.png 100 Required: 3 Ballistic Skill
______________________________________________________________________________________________________________
Mastery.pngMastery: Ranged Hit chance increases to 10%.
Learning time: 3 daysTime.png
Gold.png 300 Required: 9 Ballistic Skill

Quick Reload
Effect: Reduces the cost of the Reload action by 1 Strategy Point.
Learning time: 2 daysTime.png
Gold.png 200 Required: 6 Ballistic Skill
______________________________________________________________________________________________________________
Mastery.pngMastery: Cost reduction increases to 2.
Learning time: 4 daysTime.png
Gold.png 400 Required: 12 Ballistic Skill

Trick Shooter
Effect: Ranged attacks bypass 5% of the target's Ranged Resistance.
Learning time: 2 daysTime.png
Gold.png 200 Required: 6 Ballistic Skill
______________________________________________________________________________________________________________
Mastery.pngMastery: Ranged Resistance bypass increases to 10%.
Learning time: 4 daysTime.png
Gold.png 400 Required: 12 Ballistic Skill

Bullseye
Effect: Increases the chance to hit with the Aim action by 10%.
Learning time: 3 daysTime.png
Gold.png 300 Required: 9 Ballistic Skill
______________________________________________________________________________________________________________
Mastery.pngMastery: Cost of Aim is also reduced by 1 Strategy Point.
Learning time: 5 daysTime.png
Gold.png 500 Required: 15 Ballistic Skill

Sharpshooter
Effect: After dealing ranged damage, ranged Critical hit chance increases by 2% for 1 turn.
Learning time: 3 daysTime.png
Gold.png 300 Required: 9 Ballistic Skill
______________________________________________________________________________________________________________
Mastery.pngMastery: Critical hit chance increases to 4%.
Learning time: 5 daysTime.png
Gold.png 500 Required: 15 Ballistic Skill

Quick Incision
Effect: After dealing melee damage, the target gains a debuff that reduces Melee Resistance by 3% for 1 turn.
Learning time: 1 dayTime.png
Gold.png 100 Required: 3 Accuracy
______________________________________________________________________________________________________________
Mastery.pngMastery: Melee Resistance penalty increases to 6%.
Learning time: 3 daysTime.png
Gold.png 300 Required: 9 Accuracy

Weak Spot
Effect: Attacks bypass 5% of target's Dodge and Parry chance.
Learning time: 1 dayTime.png
Gold.png 100 Required: 3 Accuracy
______________________________________________________________________________________________________________
Mastery.pngMastery: Dodge and Parry bypass increases to 15%.
Learning time: 3 daysTime.png
Gold.png 300 Required: 9 Accuracy

Fatality
Effect: After dealing melee damage, melee Critical hit chance increases by 5% for 1 turn. Not stackable
Learning time: 2 daysTime.png
Gold.png 200 Required: 6 Accuracy
______________________________________________________________________________________________________________
Mastery.pngMastery: Critical hit chance increases by 10%.
Learning time: 4 daysTime.png
Gold.png 400 Required: 12 Accuracy

Underdog
Effect: When engaged with 2 or more enemies, increases melee Critical hit chance by 8%.
Learning time: 2 daysTime.png
Gold.png 200 Required: 6 Accuracy
______________________________________________________________________________________________________________
Mastery.pngMastery: Critical hit chance increases to 15%.
Learning time: 4 daysTime.png
Gold.png 400 Required: 12 Accuracy

Break Defenses
Effect: After dealing ranged damage, the target gains a debuff that reduces Ranged Resistance by 2% for 1 turn.
Learning time: 3 daysTime.png
Gold.png 300 Required: 9 Accuracy
______________________________________________________________________________________________________________
Mastery.pngMastery: Ranged Resistance penalty increases to 4%.
Learning time: 5 daysTime.png
Gold.png 500 Required: 15 Accuracy

Deep Wounds
Effect: Increases Critical hit damage by 10%.
Learning time: 3 daysTime.png
Gold.png 300 Required: 9 Accuracy
______________________________________________________________________________________________________________
Mastery.pngMastery: Critical damage increases to 20%.
Learning time: 5 daysTime.png
Gold.png 500 Required: 15 Accuracy

Notes

  1. Born Leader (Leadership Passive): Heroes that can learn Born Leader are available at Warband Rank 4 (or starting a new warband at Veteran Rank 5): Champions, Augurs, Eshin Sorcerers, Possessed, Warrior Priests, and Necromancers. The Hero must be in a reserve slot to train Born Leader and can then only be placed in the Leader slot afterward. Note: It only takes 2 skill points to master Born Leader, instead of the usual 4.
  2. 2.0 2.1 2.2 2.3 Arcane and Divine Spellcasters can learn their respective spell enhancing Intelligence Skills. Arcane Spellcasters include Warlocks, Magisters, Eshin Sorcerers, Necromancers (Undead DLC) and Doomweavers (Hired Sword DLC). Divine Spellcasters include Sigmarite Matriarchs, Sigmar's Purifiers, Maidens of Sigmar, Warrior Priests (Witch Hunters DLC) and Wolf Priests of Ulric (Hired Sword DLC).
  3. Lad's Got Talent (Intelligence Passive): Henchman must be in a reserve slot to train Lad's Got Talent and can then only be placed in a Hero slot afterward. Note: It only takes 2 skill points to master Lad's Got Talent, instead of the usual 4.

Note: Initial hiring of a experienced Hero or Henchman with the intention of giving Born Leader or Lad's Got Talent should be done in the reserve slot to train those skills. If hired in the reserve slot, the extra skill points from the Masteries can also be trained for free when hired.

Lowest possible Rank required to hire for Masteries in Born Leader and Lad's Got Talent skills
Skill Warrior Lowest Rank
for Mastery
Born Leader Champion N/A (Rank 8)
Augur Rank 6
Eshin Sorcerer Rank 6
Possessed N/A (Rank 9)
Warrior Priest Rank 7
Necromancer Rank 7
Lad's Got Talent Flagellant N/A
Zombie N/A
All other henchmen Rank 6
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