--See also Passive Skills and Special Skills

Active skills use SP, OP or Wounds to activate an improved Action.

Note that Basic and Mastery versions of Skill (and Spell) Buffs and Debuffs stack, even in case of non-stackable Spell effects. So, for example, Insult Basic (-10% Melee Resistance) can be stacked with its Mastery version (-20% Melee Resistance) by another Character on the same target for the total of -30% Melee Resistance. This gives a reason to have multiple Buffers/Debuffers and gives Henchmen something to do with Buff/Debuff Skills.

Mighty Charge
| |

Range: 0 meters | Duration: 0 turns |

Target: Single enemy | |

Effect: Charge in an unobstructed line to engage a target and perform a melee attack that has a -30% chance to hit, deals +75% damage, and bypasses 10% of the target's Parry chance. Target may Counter-Attack with a -10% chance to hit. Charge distance is based on Movement Range. Requires a melee weapon. Cannot use while engaged. | |

Cost: | Learning time: 1 day |

100 | Required: 3 Strength |

^{______________________________________________________________________________________________________________}
| |

Mastery: Damage increases to 100% and Parry chance bypass to 20%. | |

Learning time: 3 days | |

300 | Required: 9 Strength |

Swift Charge
| |

Range: 0 meters | Duration: 0 turns |

Target: Single enemy | |

Effect: Charge in an unbstructed line to engage a target and perform a melee attack that has a +10% chance to hit, deals +25% damage, and bypasses 15% of the target's Dodge and Parry chance. Target may Counter-Attack with a -10% chance to hit. Charge distance is based on Movement Range. Requires a melee weapon. Cannot use while engaged. | |

Cost: | Learning time: 1 day |

300 | Required: 3 Strength |

^{______________________________________________________________________________________________________________}
| |

Mastery: Chance to hit increases to 20% and Dodge and Parry chance bypass to 30%. | |

Learning time: 3 days | |

300 | Required: 9 Strength |

Kidney Strike
| |

Range: 0 meters | Duration: 1 turn |

Target: Single enemy | |

Effect: A melee attack that deals regular damage. If hit, the target gains a debuff that reduces Melee Resistance by 15% for 1 turn. Not Stackable. | |

Cost: | Learning time: 2 days |

200 | Required: 6 Strength |

^{______________________________________________________________________________________________________________}
| |

Mastery: Melee Resistance debuff increases to 30%. | |

Learning time: 4 days | |

400 | Required: 12 Strength |

Strong Blow
| |

Range: 0 meters | Duration: 0 turns |

Target: Single enemy | |

Effect: A melee attack that deals +50% damage. Target has a -20% chance to Parry this attack. | |

Cost: | Learning time: 2 days |

200 | Required: 6 Strength |

Mastery: Parry chance penalty increases to 50%. | |

Learning time: 4 days | |

400 | Required: 12 Strength |

Daredevil
| |

Range: 0 meters | Duration: 1 turn |

Target: Self | |

Effect: Increases melee Damage by 75%, but reduces Melee Resistance by 20%. Each melee attack triggers a free dodge attempt for the target. | |

Cost: | Learning time: 3 days |

300 | Required: 9 Strength |

Mastery: Melee Damage increases to 125% and Melee Resistance penalty is reduced to 10%. | |

Learning time: 5 days | |

500 | Required: 15 Strength |

Overpower
| |

Range: 0 meters | Duration: 0 turns |

Target: Single enemy | |

Effect: A melee attack that deals regular damage but with a -40% chance to hit. If hit, the target is stunned unless they pass a Stun Resistance test. | |

Cost: | Learning time: 3 days |

300 | Required: 9 Strength |

Mastery: Chance to hit penalty reduced to -20%. | |

Learning time: 5 days | |

500 | Required: 15 Strength |

Frenzy
| |

Range: 0 meters | Duration: 1 turn |

Target: Self | |

Effect: Increases damage by 15%, Magic Resistance by 5%, and will always Counter-Attack when available. Prevents the use of ranged weapons, stances, spells, and most non-combat actions. Persists until the user is Stunned, Out of Action, or until no enemies are in sight at turn start. | |

Cost: | Learning time: 1 day |

Required: 3 Toughness | |

Mastery: Damage increases to 30% and Magic Resistance to 10%. | |

Learning time: 3 days | |

300 | Required: 9 Toughness |

Intensity
| |

Effect: Increases the chance to pass Climb, Leap, and Jump Down tests by 15% for 1 turn, but removes 35 wounds at beginning of next turn. This loss can render the target Out of Action. | |

Learning time: 1 day | |

100 | Required: 3 Toughness |

Mastery: Chance to pass Climb, Leap, and Jump Down tests increases to 30%. | |

Learning time: 3 days | |

300 | Required: 9 Toughness |

Adrenaline Rush
| |

Effect: Once per turn, restores 1 Offense Point but removes 30 Wounds at the beginning of next turn. This loss can render the target Out of Action. | |

Learning time: 2 days | |

200 | Required: 6 Toughness |

Mastery: Restores up to 3 Offense Points but the Wound cost increases to 60. | |

Learning time: 4 days | |

400 | Required: 12 Toughness |

Exhaustion
| |

Effect: Once per turn, restores 1 Strategy Point but removes 30 Wounds at the beginning of next turn. This loss can render the target Out of Action. This also prevents using the skill Meditation and Introspection. | |

Learning time: 2 days | |

200 | Required: 6 Toughness |

Mastery: Restores up to 3 Strategy Points. | |

Learning time: 4 days | |

400 | Required: 12 Toughness |

Cauterize
| |

Range: 0 meters | Duration: 0 turns |

Target: Self | |

Effect: Removes up to 1 Open Wound debuff at the cost of 35 Wounds. Cannot be used while under 35 Wounds. | |

Cost: | Learning time: 3 days |

300 | Required: 9 Toughness |

Mastery: Removes up to 3 Open Wounds debuffs. | |

Learning time: 5 days | |

500 | Required: 15 Toughness |

Ignore Pain
| |

Range: 0 meters | Duration: 2 turns |

Target: Self | |

Effect: Increases Armour Absorption by 10% for 1 turn, but removes 20 Wounds at the beginning of next turn. This loss can render the target Out of Action. | |

Cost: | Learning time: 3 days |

300 | Required: 9 Toughness |

Mastery: Wound cost reduced to 10. | |

Learning time: 5 days | |

500 | Required: 15 Toughness |

Quick Leap
| |

Effect: Allows a Leap attempt costing no Strategy Points, but with a -15% chance. | |

Learning time: 1 day | |

100 | Required: 3 Agility |

Mastery: Leap penalty reduced to -5%. | |

Learning time: 3 days | |

300 | Required: 9 Agility |

Swift Jump
| |

Effect: Allows a Jump Down attempt costing no Strategy Points, but with a -15% chance. | |

Learning time: 1 day | |

100 | Required: 3 Agility |

Mastery: Jump Down penalty reduced to -5%. | |

Learning time: 3 days | |

300 | Required: 9 Agility |

Careful Approach
| |

Range: 0 meters | Duration: 1 turn |

Target: Self | |

Effect: Increases Ranged Resistance by 20% but reduces movement range by 2 meters. | |

Cost: | Learning time: 2 days |

200 | Required: 6 Agility |

Mastery: Ranged Resistance increases to 40%. | |

Learning time: 4 days | |

400 | Required: 12 Agility |

Wall Runner
| |

Effect: Allows a Climb attempt costing no Strategy Points, but with a -15% chance. | |

Learning time: 2 days | |

200 | Required: 6 Agility |

Mastery: Climb penalty reduced to -5%. | |

Learning time: 4 days | |

400 | Required: 12 Agility |

Prowl
| |

Range: 0 meters | Duration: 1 turn |

Target: Self | |

Effect: Take a stance that ends the current turn. Ambush the next enemy that moves into range with a melee attack that deals +50% damage but with a -10% chance to hit. Also allows 1 attempt to Dodge an incoming melee attack with +5% chance. | |

Cost: | Learning time: 3 days |

300 | Required: 9 Agility |

Mastery: Ambush hit chance increases to +5% and Dodge chance to 15%. SP cost reduced by 1. | |

Learning time: 5 days | |

500 | Required: 15 Agility |

Sidestep
| |

Range: 0 meters | Duration: 1 turn |

Target: Self | |

Effect: Take a stance that ends the current turn. The stance allows 2 attempts to Dodge incoming melee attacks. | |

Cost: | Learning time: 3 days |

300 | Required: 9 Agility |

Mastery: Dodge attempts increase to 3. | |

Learning time: 5 days | |

500 | Required: 15 Agility |

Courage (Leader Only)
^{[1]} | |

Range: 0 meters | Duration: 1 turn |

Target: Allies within a 5 meter radius around the user | |

Effect: Increases the chance to pass All Alone, Fear, and Terror tests by 10%. | |

Cost: | Learning time: 3 days |

100 | Required: 3 Leadership |

Mastery: Chance to pass increases to 20%. | |

Learning time: 3 days | |

300 | Required: 9 Leadership |

Rallying Cry (Leader Only)
| |

Range: 15 meters | Duration: 1 turn |

Target: Single ally | |

Effect: Grants immunity to All Alone tests for 1 turn. | |

Cost: | Learning time: 1 day |

100 | Required: 3 Leadership |

Mastery: Range increases to 30 meters and duration to 2 turns. | |

Learning time: 3 days | |

300 | Required: 9 Leadership |

Taunt
| |

Range: 0 meters | Duration: 1 turn |

Target: Single engaged enemy | |

Effect: Target must be engaged with the user. Increases the cost of Flee, Delay, and Disengage actions by 2 Strategy Points for 1 turn. | |

Cost: | Learning time: 1 day |

100 | Required: 3 Leadership |

Mastery: Flee, Delay, and Disengage cost increases to 4 Strategy Points. | |

Learning time: 3 days | |

300 | Required: 9 Leadership |

Threaten
| |

Range: 0 meters | Duration: 0 turn |

Target: Single enemy | |

Effect: Target must be engaged with the user and have enough Offense Points to perform a melee Attack. A Leadership test is taken with a -10% penalty. If the target fails, it is forced to use Offense Points to attack the user. | |

Cost: | Learning time: 1 day |

100 | Required: 3 Leadership |

Mastery: Leadership test penalty increases to -25%. | |

Learning time: 3 days | |

300 | Required: 9 Leadership |

Coordination (Leader Only)
| |

Range: 0 meters | Duration: 1 turn |

Target: Allies within a 5 meter radius around the user | |

Effect: Increases Initiative by 5 for 1 turn. | |

Cost: | Learning time: 2 days |

200 | Required: 6 Leadership |

Mastery: Initiative increases to 10. | |

Learning time: 4 days | |

400 | Required: 12 Leadership |

Guidance
| |

Range: 15 meters | Duration: 2 turn |

Target: Single ally | |

Effect: Prevents the effects of Mental conditions (Stupidity, Paranoia, Half-Crazy, Megalomania, and Heroic Idiocy). Can only be used while not engaged. | |

Cost: | Learning time: 2 days |

200 | Required: 6 Leadership |

Mastery: Range increases to 30 meteres and the duration to 3 turns. | |

Learning time: 4 days | |

400 | Required: 12 Leadership |

Hold Ground
| |

Range: 10 meters | Duration: 1 turn |

Target: Allies within a 5 meter radius | |

Effect: Increases Dodge and Parry chance by 5% for 1 turn. Can only be used while not engaged. | |

Cost: | Learning time: 2 days |

200 | Required: 6 Leadership |

Mastery: Dodge and Parry chance increases to 10% and range to 20 meters. | |

Learning time: 4 days | |

400 | Required: 12 Leadership |

Insult
| |

Range: 10 meters | Duration: 1 turn |

Target: Single enemy | |

Effect: Reduces Melee Resistance by 10% for 1 turn. | |

Cost: | Learning time: 2 days |

200 | Required: 6 Leadership |

Mastery: Melee Resistance penalty increases to 20%. | |

Learning time: 4 days | |

400 | Required: 12 Leadership |

Intimidate
| |

Range: 0 meters | Duration: 0 turns |

Target: Single enemy | |

Effect: Target must be engaged with the user. The target takes a Leadership test with a +25% bonus. On failure, it is forced to Flee from the user, providing a free attack to anyone engaged with it. Does not affect targets who would never retreat from battle and do not have the option to flee. | |

Cost: | Learning time: 3 days |

300 | Required: 9 Leadership |

Mastery: Leadership test bonus decreased to 5%. | |

Learning time: 5 days | |

500 | Required: 15 Leadership |

Order (Leader Only)
| |

Range: 15 meters | Duration: 0 turns |

Target: Single engaged ally | |

Effect: Immediately grants a free attack against a random valid target. | |

Cost: | Learning time: 3 days |

300 | Required: 9 Leadership |

Mastery: Hit chance of the free attack increases to 15% and Range to 30. | |

Learning time: 5 days | |

500 | Required: 15 Leadership |

Retreat (Leader Only)
| |

Range: 15 meters | Duration: 0 turns |

Target: Single engaged ally | |

Effect: Immediately grants a free Disengage. Does not affect targets who would never retreat from battle and do not have the option to disengage. | |

Cost: | Learning time: 3 days |

300 | Required: 9 Leadership |

Mastery: Range increases to 30 meters and Strategy Point cost reduced by 1. | |

Learning time: 5 days | |

500 | Required: 15 Leadership |

War Cry (Leader Only)
| |

Range: 0 meters | Duration: 1 turn |

Target: Allies within a 5 meter radius | |

Effect: Increases melee Damage by 10%. | |

Cost: | Learning time: 3 days |

300 | Required: 9 Leadership |

Mastery: Melee Damage increases to 20%. | |

Learning time: 5 days | |

500 | Required: 15 Leadership |

Battle Plan
| |

Range: 15 meters | Duration: 1 turn |

Target: Single ally | |

Effect: Restores 1 Offense Point that can be used to Counter-Attack. Cannot exceed maximum Offense Points. Can only be used while not engaged. | |

Cost: | Learning time: 1 day |

100 | Required: 3 Intelligence |

Mastery: OP restored increases to 2 and range increases to 30 meters. | |

Learning time: 3 days | |

300 | Required: 9 Intelligence |

Combat Savy
| |

Range: 15 meters | Duration: 1 turn |

Target: Single ally | |

Effect: Increases Melee Resistance by 5%. Can only be used while not engaged. | |

Cost: | Learning time: 1 day |

100 | Required: 3 Intelligence |

Mastery: Melee Resistance increases to 10%. | |

Learning time: 3 days | |

300 | Required: 9 Intelligence |

Exploit Positioning
| |

Range: 15 meters | Duration: 1 turn |

Target: Single enemy | |

Effect: Reduces Ranged Resistance by 10%. Can only be used while not engaged. | |

Cost: | Learning time: 2 days |

200 | Required: 6 Intelligence |

Mastery: Ranged Resistance penalty increases to 20%. | |

Learning time: 4 days | |

400 | Required: 12 Intelligence |

Wild Casting (Arcane) / Plea (Divine) - (Spellcasters Only)
^{[2]} | |

Range: 0 meters | Duration: 0 turns |

Target: Self | |

Effect: Increases Casting chance by 10% for the next spell, but also increases the chance to trigger a Tzeentch Curse/Divine Wrath by 15%. The next action taken must be a spell or the effect is lost. | |

Cost: | Learning time: 2 days |

200 | Required: 6 Intelligence |

Mastery: Casting chance increases to 20%, chance to trigger a Tzeentch Curse reduced to 10%. | |

Learning time: 4 days | |

400 | Required: 12 Intelligence |

Quick Casting (Arcane) / Quick Prayer (Divine) - (Spellcasters Only)
^{[2]} | |

Range: 0 meters | Duration: 0 turns |

Target: Self | |

Effect: Reduces the cost of the next Spell cast by 1 Offense Point, but increases the Casting penalty by 30%. The next action taken must be a spell of the effect is lost. | |

Cost: | Learning time: 2 days |

200 | Required: 6 Intelligence |

Mastery: The Casting penalty is reduced to -15%. | |

Learning time: 4 days | |

400 | Required: 12 Intelligence |

Study
| |

Range: 15 meters | Duration: 1 turn |

Target: Single enemy | |

Effect: Increases user's Dodge and Parry chance by 10%. Can only be used while not engaged. | |

Cost: | Learning time: 2 days |

200 | Required: 6 Intelligence |

Mastery: Dodge and Parry chance increases to 20%. | |

Learning time: 4 days | |

400 | Required: 12 Intelligence |

Introspection
| |

Range: 0 meters | Duration: 1 turn |

Target: Self | |

Effect: Once per turn, converts 3 Strategy Points into 1 Offense Point. Cannot exceed maximum Offense Points. Can only be used while not engaged. | |

Cost: | Learning time: 3 days |

300 | Required: 9 Intelligence |

Mastery: Offense Points converted increases to 2. | |

Learning time: 5 days | |

500 | Required: 15 Intelligence |

Meditation
| |

Range: 0 meters | Duration: 1 turn |

Target: Self | |

Effect: Once per turn, converts 3 Offense Points into 1 Strategy Point. Cannot exceed maximum Strategy Points. Can only be used while not engaged. | |

Cost: | Learning time: 3 days |

300 | Required: 9 Intelligence |

Mastery: Strategy Points converted increases to 2. | |

Learning time: 5 days | |

500 | Required: 15 Intelligence |

Staggering Blow
| |

Range: 0 meters | Duration: 1 turn |

Target: Single enemy | |

Effect: A melee attack that deals regular damage. If hit, the target gains a debuff that reduces Initiative by 10 for 1 turn. | |

Cost: | Learning time: 1 day |

100 | Required: 3 Alertness |

Mastery: Initiative penalty increases to 30. | |

Learning time: 3 days | |

300 | Required: 9 Alertness |

Stimulus
| |

Range: 15 meters | Duration: 1 turn |

Target: Single ally | |

Effect: Increases Initiative by 10. Can only be used while not engaged. | |

Cost: | Learning time: 1 day |

100 | Required: 3 Alertness |

Mastery: Initiative increases to 20 and range to 30 meters. | |

Learning time: 3 days | |

300 | Required: 9 Alertness |

Ready Stance
| |

Range: 0 meters | Duration: 1 turn |

Target: Self | |

Effect: Take a stance that ends the current turn. The stance increases Initiative by 10. This will affect the Initiative ladder for the next combat round. | |

Cost: | Learning time: 2 days |

200 | Required: 6 Alertness |

Mastery: Initiative increases to 20. | |

Learning time: 4 days | |

400 | Required: 12 Alertness |

Scout's Advice
| |

Range: 15 meters | Duration: 1 turn |

Target: Single ally | |

Effect: Increases Ranged Resistance by 10%. Can only be used while not engaged. | |

Cost: | Learning time: 2 days |

200 | Required: 6 Alertness |

Mastery: Ranged Resistance increases to 20% and range increases to 30 meters. | |

Learning time: 4 days | |

400 | Required: 12 Alertness |

Deft Stance
| |

Range: 0 meters | Duration: 1 turn |

Target: Self | |

Effect: Take a stance that ends the current turn. The stance increases Ranged Resistance by 15%. | |

Cost: | Learning time: 3 days |

300 | Required: 9 Alertness |

Mastery: Ranged Resistance increases to 30%. | |

Learning time: 5 days | |

500 | Required: 15 Alertness |

Safe Stance
| |

Range: 0 meters | Duration: 1 turn |

Target: Self | |

Effect: Take a stance that ends the current turn. The stance increases Critical hit Resistance by 15%. | |

Cost: | Learning time: 3 days |

300 | Required: 9 Alertness |

Mastery: Critical hit Resistance increases to 30%. | |

Learning time: 5 days | |

500 | Required: 15 Alertness |

Combat Focus
| |

Range: 0 meters | Duration: 0 turns |

Target: Self | |

Effect: Increases the Chance to hit of the next melee Attack or Attack Skill by 10%. Valid only for the next action. | |

Cost: | Learning time: 1 day |

100 | Required: 3 Weapon Skill |

Mastery: Chance to hit increases to 20%. | |

Learning time: 3 days | |

300 | Required: 9 Weapon Skill |

Jaw Strike
| |

Range: 0 meters | Duration: 1 turn |

Target: Single enemy | |

Effect: A melee attack that deals regular damage. If hit, the target's Casting chance will be reduced by 20% and the chance to trigger a Tzeentch Curse/Divine Wrath increases by 15%. | |

Cost: | Learning time: 1 day |

100 | Required: 3 Weapon Skill |

Mastery: Casting penalty increases to 40% and Tzeentch Curse/Divine Wrath chance to 30%. | |

Learning time: 3 days | |

300 | Required: 9 Weapon Skill |

Defensive Stance
| |

Range: 0 meters | Duration: 1 turn |

Target: Self | |

Effect: Take a stance that ends the current turn. The stance increases Melee Resistance by 10%. | |

Cost: | Learning time: 2 days |

200 | Required: 6 Weapon Skill |

Mastery: Melee Resistance increases to 20%. | |

Learning time: 4 days | |

400 | Required: 12 Weapon Skill |

Hamstring
| |

Range: 0 meters | Duration: 1 turn |

Target: Single enemy | |

Effect: A melee attack that deals regular damage. If hit, the target's maximum Strategy Points are reduced by 1 for 1 turn. | |

Cost: | Learning time: 2 days |

200 | Required: 6 Weapon Skill |

Mastery: Maximum Strategy Points reduced by 2. | |

Learning time: 4 days | |

400 | Required: 12 Weapon Skill |

Onslaught
| |

Range: 0 meters | Duration: 1 turn |

Target: Self | |

Effect: Take a stance that ends the current turn. Ambush the next enemy that moves into range with a -10% chance to hit and a 50% damage bonus. Also allows 1 attempt to Parry an incoming melee attack with +5% chance. A successful Parry attempt will reduce the cost of a Counter-Attack by 1 Offense Point. Requires a parrying weapon or a shield. | |

Cost: | Learning time: 3 days |

300 | Required: 9 Weapon Skill |

Mastery: Ambush hit chance increases to +5% and Parry chance to 15%. Cost of using reduced by 1SP. | |

Learning time: 5 days | |

500 | Required: 15 Weapon Skill |

Web of Steel
| |

Range: 0 meters | Duration: 1 turn |

Target: Self | |

Effect: Take a stance that ends the current turn. The stance allows 2 attempts to Parry incoming melee attacks. A successful Parry attempt will reduce the cost of a Counter-Attack by 1 Offense Point. Requires a parrying weapon or a shield. | |

Cost: | Learning time: 3 days |

300 | Required: 9 Weapon Skill |

Mastery: Parry attempts increase to 3. | |

Learning time: 5 days | |

500 | Required: 15 Weapon Skill |

Hand Shot
| |

Range: 0 meters | Duration: 1 turn |

Target: Single enemy | |

Effect: A ranged attack aimed at the hand that deals regular damage. If hit, the target's Chance to hit with melee and ranged attacks is reduced by 10% for 1 turn. Not Stackable. | |

Cost: | Learning time: 1 day |

100 | Required: 3 Ballistic Skill |

Mastery: Chance to hit penalty increases to 20%. | |

Learning time: 3 days | |

300 | Required: 9 Ballistic Skill |

Knee Shot
| |

Range: 0 meters | Duration: 1 turn |

Target: Single enemy | |

Effect: A ranged attack aimed at the knee that deals regular damage. If hit, the target's Initiative is reduced by 15 for 1 turn. Not Stackable. | |

Cost: | Learning time: 1 day |

100 | Required: 3 Ballistic Skill |

Mastery: Initiative penalty increases to 30. | |

Learning time: 3 days | |

300 | Required: 9 Ballistic Skill |

Crippling Shot
| |

Range: 0 meters | Duration: 1 turn |

Target: Single enemy | |

Effect: A ranged attack aimed at the hips that deals regular damage. If hit, the target's current and maximum Offense Points are reduced by 1 for 1 turn. Not Stackable. | |

Cost: | Learning time: 2 days |

200 | Required: 6 Ballistic Skill |

Mastery: Current and maximum Offense points reducded by 2. | |

Learning time: 4 days | |

400 | Required: 12 Ballistic Skill |

Pinning Shot
| |

Range: 0 meters | Duration: 1 turn |

Target: Single enemy | |

Effect: A ranged attack that deals regular damage. If hit, the target's maximum Strategy Points are reduced by 1 for 1 turn. Not Stackable. | |

Cost: | Learning time: 2 days |

200 | Required: 6 Ballistic Skill |

Mastery: Maximum Strategy Points reduced by 3. | |

Learning time: 4 days | |

400 | Required: 12 Ballistic Skill |

Entrenched
| |

Range: 0 meters | Duration: 1 turn |

Target: Self | |

Effect: Take a stance that ends the current turn. Shoot the next enemy that moves into range for regular damage but with a -10% chance to hit. Also allows attempt to Dodge an incoming melee attack with +5% chance. | |

Cost: | Learning time: 3 days |

300 | Required: 9 Ballistic Skill |

Mastery: Overwatch hit chance increases to +10% and Dodge chance to 15%. | |

Learning time: 5 days | |

500 | Required: 15 Ballistic Skill |

Nerve Shot
| |

Range: 0 meters | Duration: 1 turn |

Target: Single enemy | |

Effect: A ranged attack aimed at the torso that deals regular damage. If hit, the target's Parry and Web of Steel stances are broken and blocked for 1 turn. | |

Cost: | Learning time: 3 days |

300 | Required: 9 Ballistic Skill |

Mastery: Also breaks Dodge and Sidestep stances. | |

Learning time: 5 days | |

500 | Required: 15 Ballistic Skill |

Vital Shot
| |

Range: 0 meters | Duration: 0 turns |

Target: Single enemy | |

Effect: A ranged attack that deals regular damage and has a +10% Critical hit chance. | |

Cost: | Learning time: 1 day |

100 | Required: 3 Accuracy |

Mastery: Critical hit chance increases to +20%. | |

Learning time: 3 days | |

300 | Required: 9 Accuracy |

Vital Strike
| |

Range: 0 meters | Duration: 0 turns |

Target: Single enemy | |

Effect: A melee attack that deals regular damage and has a +10% Critical hit chance. | |

Cost: | Learning time: 1 day |

100 | Required: 3 Accuracy |

Mastery: Critical hit chance increases to +20%. | |

Learning time: 3 days | |

300 | Required: 9 Accuracy |

Feint
| |

Range: 0 meters | Duration: 0 turns |

Target: Single enemy | |

Effect: A melee attack that deals regular damage. Target has a -25% chance to Counter-Attack this attack. | |

Cost: | Learning time: 2 days |

200 | Required: 6 Accuracy |

Mastery: Counter-Attack chance penalty increases to 50%. | |

Learning time: 4 days | |

400 | Required: 12 Accuracy |

Precise Strike
| |

Range: 0 meters | Duration: 0 turns |

Target: Single enemy | |

Effect: A melee attack that deals regular damage. Target has a -25% chance to Parry or Dodge this attack. | |

Cost: | Learning time: 2 days |

200 | Required: 6 Accuracy |

Mastery: Parry and Dodge chance penalty increases to 50%. | |

Learning time: 4 days | |

400 | Required: 12 Accuracy |

Armour Break
| |

Range: 0 meters | Duration: 1 turn |

Target: Single enemy | |

Effect: A melee attack that deals regular damage. If hit, the target gains a debuff that reduces Armour Absorption by 10% for 1 turn. | |

Cost: | Learning time: 3 days |

300 | Required: 9 Accuracy |

Mastery: Armour Absorption debuff increases to 25%. | |

Learning time: 5 days | |

500 | Required: 15 Accuracy |

Head Shot
| |

Range: 0 meters | Duration: 0 turns |

Target: Single enemy | |

Effect: A ranged attack aimed at the head that deals regular damage but with a -30% chance to hit. If hit, the target is stunned unless they pass a Stun Resistance test. | |

Cost: | Learning time: 3 days |

300 | Required: 9 Accuracy |

Mastery: Chance to hit penalty reduced to -15%. | |

Learning time: 5 days | |

500 | Required: 15 Accuracy |

## Special Skills

## Notes

- ↑ The leadership skill Courage is the only Active Skill that the training time doesn't reflect the mastery training time or gold requirement.
- ↑
^{2.0}^{2.1}Arcane and Divine Spellcasters can learn their respective spell enhancing Intelligence Skills. Arcane Spellcasters include Warlocks, Magisters, Eshin Sorcerers, Necromancers (Undead DLC) and Doomweavers (Hired Sword DLC). Divine Spellcasters include Sigmarite Matriarchs, Sigmar's Purifiers, Maiden of Sigmars, Warrior Priests (Witch Hunters DLC) and Wolf Priests of Ulric (Hired Sword DLC).

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