--See also Passive Skills and Special Skills

Active skills use SP, OP or Wounds to activate an improved Action.

Note that Basic and Mastery versions of Skill (and Spell) Buffs and Debuffs stack, even in case of non-stackable Spell effects. So, for example, Insult Basic (-10% Melee Resistance) can be stacked with its Mastery version (-20% Melee Resistance) by another Character on the same target for the total of -30% Melee Resistance. This gives a reason to have multiple Buffers/Debuffers and gives Henchmen something to do with Buff/Debuff Skills.

Mighty Charge
Range: 0 meters Duration: 0 turns
Target: Single enemy
Effect: Charge in an unobstructed line to engage a target and perform a melee attack that has a -30% chance to hit, deals +75% damage, and bypasses 10% of the target's Parry chance. Target may Counter-Attack with a -10% chance to hit. Charge distance is based on Movement Range.
Requires a melee weapon. Cannot use while engaged.
Cost: OP.pngOP.pngOP.png Learning time: 1 dayTime.png
Gold.png 100 Required: 3 Strength
______________________________________________________________________________________________________________
Mastery.pngMastery: Damage increases to 100% and Parry chance bypass to 20%.
Learning time: 3 daysTime.png
Gold.png 300 Required: 9 Strength

Swift Charge
Range: 0 meters Duration: 0 turns
Target: Single enemy
Effect: Charge in an unbstructed line to engage a target and perform a melee attack that has a +10% chance to hit, deals +25% damage, and bypasses 15% of the target's Dodge and Parry chance. Target may Counter-Attack with a -10% chance to hit. Charge distance is based on Movement Range.
Requires a melee weapon. Cannot use while engaged.
Cost: OP.pngOP.pngOP.png Learning time: 1 dayTime.png
Gold.png 300 Required: 3 Strength
______________________________________________________________________________________________________________
Mastery.pngMastery: Chance to hit increases to 20% and Dodge and Parry chance bypass to 30%.
Learning time: 3 daysTime.png
Gold.png 300 Required: 9 Strength

Kidney Strike
Range: 0 meters Duration: 1 turn
Target: Single enemy
Effect: A melee attack that deals regular damage. If hit, the target gains a debuff that reduces Melee Resistance by 15% for 1 turn. Not Stackable.
Cost: OP.pngOP.pngOP.png Learning time: 2 daysTime.png
Gold.png 200 Required: 6 Strength
______________________________________________________________________________________________________________
Mastery.pngMastery: Melee Resistance debuff increases to 30%.
Learning time: 4 daysTime.png
Gold.png 400 Required: 12 Strength

Strong Blow
Range: 0 meters Duration: 0 turns
Target: Single enemy
Effect: A melee attack that deals +50% damage. Target has a -20% chance to Parry this attack.
Cost: OP.pngOP.pngOP.png Learning time: 2 daysTime.png
Gold.png 200 Required: 6 Strength
______________________________________________________________________________________________________________
Mastery.pngMastery: Parry chance penalty increases to 50%.
Learning time: 4 daysTime.png
Gold.png 400 Required: 12 Strength

Daredevil
Range: 0 meters Duration: 1 turn
Target: Self
Effect: Increases melee Damage by 75%, but reduces Melee Resistance by 20%. Each melee attack triggers a free dodge attempt for the target.
Cost: OP.pngOP.pngOP.png Learning time: 3 daysTime.png
Gold.png 300 Required: 9 Strength
______________________________________________________________________________________________________________
Mastery.pngMastery: Melee Damage increases to 125% and Melee Resistance penalty is reduced to 10%.
Learning time: 5 daysTime.png
Gold.png 500 Required: 15 Strength

Overpower
Range: 0 meters Duration: 0 turns
Target: Single enemy
Effect: A melee attack that deals regular damage but with a -40% chance to hit. If hit, the target is stunned unless they pass a Stun Resistance test.
Cost: OP.pngOP.pngOP.pngOP.png Learning time: 3 daysTime.png
Gold.png 300 Required: 9 Strength
______________________________________________________________________________________________________________
Mastery.pngMastery: Chance to hit penalty reduced to -20%.
Learning time: 5 daysTime.png
Gold.png 500 Required: 15 Strength

Frenzy
Range: 0 meters Duration: 1 turn
Target: Self
Effect: Increases damage by 15%, Magic Resistance by 5%, and will always Counter-Attack when available. Prevents the use of ranged weapons, stances, spells, and most non-combat actions. Persists until the user is Stunned, Out of Action, or until no enemies are in sight at turn start.
Cost: SP.pngSP.pngSP.png Learning time: 1 dayTime.png
Gold.png Required: 3 Toughness
______________________________________________________________________________________________________________
Mastery.pngMastery: Damage increases to 30% and Magic Resistance to 10%.
Learning time: 3 daysTime.png
Gold.png 300 Required: 9 Toughness

Intensity
Effect: Increases the chance to pass Climb, Leap, and Jump Down tests by 15% for 1 turn, but removes 35 wounds at beginning of next turn. This loss can render the target Out of Action.
Learning time: 1 dayTime.png
Gold.png 100 Required: 3 Toughness
______________________________________________________________________________________________________________
Mastery.pngMastery: Chance to pass Climb, Leap, and Jump Down tests increases to 30%.
Learning time: 3 daysTime.png
Gold.png 300 Required: 9 Toughness

Adrenaline Rush
Effect: Once per turn, restores 1 Offense Point but removes 30 Wounds at the beginning of next turn. This loss can render the target Out of Action.
Learning time: 2 daysTime.png
Gold.png 200 Required: 6 Toughness
______________________________________________________________________________________________________________
Mastery.pngMastery: Restores up to 3 Offense Points but the Wound cost increases to 60.
Learning time: 4 daysTime.png
Gold.png 400 Required: 12 Toughness

Exhaustion
Effect: Once per turn, restores 1 Strategy Point but removes 30 Wounds at the beginning of next turn. This loss can render the target Out of Action. This also prevents using the skill Meditation and Introspection.
Learning time: 2 daysTime.png
Gold.png 200 Required: 6 Toughness
______________________________________________________________________________________________________________
Mastery.pngMastery: Restores up to 3 Strategy Points.
Learning time: 4 daysTime.png
Gold.png 400 Required: 12 Toughness

Cauterize
Range: 0 meters Duration: 0 turns
Target: Self
Effect: Removes up to 1 Open Wound debuff at the cost of 35 Wounds. Cannot be used while under 35 Wounds.
Cost: SP.pngSP.pngSP.pngSP.png Learning time: 3 daysTime.png
Gold.png 300 Required: 9 Toughness
______________________________________________________________________________________________________________
Mastery.pngMastery: Removes up to 3 Open Wounds debuffs.
Learning time: 5 daysTime.png
Gold.png 500 Required: 15 Toughness

Ignore Pain
Range: 0 meters Duration: 2 turns
Target: Self
Effect: Increases Armour Absorption by 10% for 1 turn, but removes 20 Wounds at the beginning of next turn. This loss can render the target Out of Action.
Cost: SP.pngSP.png Learning time: 3 daysTime.png
Gold.png 300 Required: 9 Toughness
______________________________________________________________________________________________________________
Mastery.pngMastery: Wound cost reduced to 10.
Learning time: 5 daysTime.png
Gold.png 500 Required: 15 Toughness

Quick Leap
Effect: Allows a Leap attempt costing no Strategy Points, but with a -15% chance.
Learning time: 1 dayTime.png
Gold.png 100 Required: 3 Agility
______________________________________________________________________________________________________________
Mastery.pngMastery: Leap penalty reduced to -5%.
Learning time: 3 daysTime.png
Gold.png 300 Required: 9 Agility

Swift Jump
Effect: Allows a Jump Down attempt costing no Strategy Points, but with a -15% chance.
Learning time: 1 dayTime.png
Gold.png 100 Required: 3 Agility
______________________________________________________________________________________________________________
Mastery.pngMastery: Jump Down penalty reduced to -5%.
Learning time: 3 daysTime.png
Gold.png 300 Required: 9 Agility

Careful Approach
Range: 0 meters Duration: 1 turn
Target: Self
Effect: Increases Ranged Resistance by 20% but reduces movement range by 2 meters.
Cost: OP.pngOP.png SP.png Learning time: 2 daysTime.png
Gold.png 200 Required: 6 Agility
______________________________________________________________________________________________________________
Mastery.pngMastery: Ranged Resistance increases to 40%.
Learning time: 4 daysTime.png
Gold.png 400 Required: 12 Agility

Wall Runner
Effect: Allows a Climb attempt costing no Strategy Points, but with a -15% chance.
Learning time: 2 daysTime.png
Gold.png 200 Required: 6 Agility
______________________________________________________________________________________________________________
Mastery.pngMastery: Climb penalty reduced to -5%.
Learning time: 4 daysTime.png
Gold.png 400 Required: 12 Agility

Prowl
Range: 0 meters Duration: 1 turn
Target: Self
Effect: Take a stance that ends the current turn. Ambush the next enemy that moves into range with a melee attack that deals +50% damage but with a -10% chance to hit. Also allows 1 attempt to Dodge an incoming melee attack with +5% chance.
Cost: OP.pngOP.pngOP.png SP.png Learning time: 3 daysTime.png
Gold.png 300 Required: 9 Agility
______________________________________________________________________________________________________________
Mastery.pngMastery: Ambush hit chance increases to +5% and Dodge chance to 15%. SP cost reduced by 1.
Learning time: 5 daysTime.png
Gold.png 500 Required: 15 Agility

Sidestep
Range: 0 meters Duration: 1 turn
Target: Self
Effect: Take a stance that ends the current turn. The stance allows 2 attempts to Dodge incoming melee attacks.
Cost: SP.pngSP.pngSP.pngSP.png Learning time: 3 daysTime.png
Gold.png 300 Required: 9 Agility
______________________________________________________________________________________________________________
Mastery.pngMastery: Dodge attempts increase to 3.
Learning time: 5 daysTime.png
Gold.png 500 Required: 15 Agility

Courage (Leader Only) [1]
Range: 0 meters Duration: 1 turn
Target: Allies within a 5 meter radius around the user
Effect: Increases the chance to pass All Alone, Fear, and Terror tests by 10%.
Cost: SP.pngSP.pngSP.png Learning time: 3 daysTime.png
Gold.png 100 Required: 3 Leadership
______________________________________________________________________________________________________________
Mastery.pngMastery: Chance to pass increases to 20%.
Learning time: 3 daysTime.png
Gold.png 300 Required: 9 Leadership

Rallying Cry (Leader Only)
Range: 15 meters Duration: 1 turn
Target: Single ally
Effect: Grants immunity to All Alone tests for 1 turn.
Cost: SP.pngSP.pngSP.png Learning time: 1 dayTime.png
Gold.png 100 Required: 3 Leadership
______________________________________________________________________________________________________________
Mastery.pngMastery: Range increases to 30 meters and duration to 2 turns.
Learning time: 3 daysTime.png
Gold.png 300 Required: 9 Leadership

Taunt
Range: 0 meters Duration: 1 turn
Target: Single engaged enemy
Effect: Target must be engaged with the user. Increases the cost of Flee, Delay, and Disengage actions by 2 Strategy Points for 1 turn.
Cost: SP.pngSP.pngSP.png Learning time: 1 dayTime.png
Gold.png 100 Required: 3 Leadership
______________________________________________________________________________________________________________
Mastery.pngMastery: Flee, Delay, and Disengage cost increases to 4 Strategy Points.
Learning time: 3 daysTime.png
Gold.png 300 Required: 9 Leadership

Threaten
Range: 0 meters Duration: 0 turn
Target: Single enemy
Effect: Target must be engaged with the user and have enough Offense Points to perform a melee Attack. A Leadership test is taken with a -10% penalty. If the target fails, it is forced to use Offense Points to attack the user.
Cost: SP.png Learning time: 1 dayTime.png
Gold.png 100 Required: 3 Leadership
______________________________________________________________________________________________________________
Mastery.pngMastery: Leadership test penalty increases to -25%.
Learning time: 3 daysTime.png
Gold.png 300 Required: 9 Leadership

Coordination (Leader Only)
Range: 0 meters Duration: 1 turn
Target: Allies within a 5 meter radius around the user
Effect: Increases Initiative by 5 for 1 turn.
Cost: SP.pngSP.pngSP.png Learning time: 2 daysTime.png
Gold.png 200 Required: 6 Leadership
______________________________________________________________________________________________________________
Mastery.pngMastery: Initiative increases to 10.
Learning time: 4 daysTime.png
Gold.png 400 Required: 12 Leadership

Guidance
Range: 15 meters Duration: 2 turn
Target: Single ally
Effect: Prevents the effects of Mental conditions (Stupidity, Paranoia, Half-Crazy, Megalomania, and Heroic Idiocy). Can only be used while not engaged.
Cost: SP.pngSP.pngSP.png Learning time: 2 daysTime.png
Gold.png 200 Required: 6 Leadership
______________________________________________________________________________________________________________
Mastery.pngMastery: Range increases to 30 meteres and the duration to 3 turns.
Learning time: 4 daysTime.png
Gold.png 400 Required: 12 Leadership

Hold Ground
Range: 10 meters Duration: 1 turn
Target: Allies within a 5 meter radius
Effect: Increases Dodge and Parry chance by 5% for 1 turn. Can only be used while not engaged.
Cost: SP.pngSP.pngSP.png Learning time: 2 daysTime.png
Gold.png 200 Required: 6 Leadership
______________________________________________________________________________________________________________
Mastery.pngMastery: Dodge and Parry chance increases to 10% and range to 20 meters.
Learning time: 4 daysTime.png
Gold.png 400 Required: 12 Leadership

Insult
Range: 10 meters Duration: 1 turn
Target: Single enemy
Effect: Reduces Melee Resistance by 10% for 1 turn.
Cost: SP.pngSP.pngSP.png Learning time: 2 daysTime.png
Gold.png 200 Required: 6 Leadership
______________________________________________________________________________________________________________
Mastery.pngMastery: Melee Resistance penalty increases to 20%.
Learning time: 4 daysTime.png
Gold.png 400 Required: 12 Leadership

Intimidate
Range: 0 meters Duration: 0 turns
Target: Single enemy
Effect: Target must be engaged with the user. The target takes a Leadership test with a +25% bonus. On failure, it is forced to Flee from the user, providing a free attack to anyone engaged with it. Does not affect targets who would never retreat from battle and do not have the option to flee.
Cost: SP.pngSP.pngSP.pngSP.png Learning time: 3 daysTime.png
Gold.png 300 Required: 9 Leadership
______________________________________________________________________________________________________________
Mastery.pngMastery: Leadership test bonus decreased to 5%.
Learning time: 5 daysTime.png
Gold.png 500 Required: 15 Leadership

Order (Leader Only)
Range: 15 meters Duration: 0 turns
Target: Single engaged ally
Effect: Immediately grants a free attack against a random valid target.
Cost: OP.pngOP.pngOP.pngOP.png Learning time: 3 daysTime.png
Gold.png 300 Required: 9 Leadership
______________________________________________________________________________________________________________
Mastery.pngMastery: Hit chance of the free attack increases to 15% and Range to 30.
Learning time: 5 daysTime.png
Gold.png 500 Required: 15 Leadership

Retreat (Leader Only)
Range: 15 meters Duration: 0 turns
Target: Single engaged ally
Effect: Immediately grants a free Disengage. Does not affect targets who would never retreat from battle and do not have the option to disengage.
Cost: SP.pngSP.pngSP.pngSP.png Learning time: 3 daysTime.png
Gold.png 300 Required: 9 Leadership
______________________________________________________________________________________________________________
Mastery.pngMastery: Range increases to 30 meters and Strategy Point cost reduced by 1.
Learning time: 5 daysTime.png
Gold.png 500 Required: 15 Leadership

War Cry (Leader Only)
Range: 0 meters Duration: 1 turn
Target: Allies within a 5 meter radius
Effect: Increases melee Damage by 10%.
Cost: SP.pngSP.pngSP.pngSP.png Learning time: 3 daysTime.png
Gold.png 300 Required: 9 Leadership
______________________________________________________________________________________________________________
Mastery.pngMastery: Melee Damage increases to 20%.
Learning time: 5 daysTime.png
Gold.png 500 Required: 15 Leadership

Battle Plan
Range: 15 meters Duration: 1 turn
Target: Single ally
Effect: Restores 1 Offense Point that can be used to Counter-Attack. Cannot exceed maximum Offense Points. Can only be used while not engaged.
Cost: SP.pngSP.pngSP.pngSP.png Learning time: 1 dayTime.png
Gold.png 100 Required: 3 Intelligence
______________________________________________________________________________________________________________
Mastery.pngMastery: OP restored increases to 2 and range increases to 30 meters.
Learning time: 3 daysTime.png
Gold.png 300 Required: 9 Intelligence

Combat Savy
Range: 15 meters Duration: 1 turn
Target: Single ally
Effect: Increases Melee Resistance by 5%. Can only be used while not engaged.
Cost: SP.pngSP.pngSP.png Learning time: 1 dayTime.png
Gold.png 100 Required: 3 Intelligence
______________________________________________________________________________________________________________
Mastery.pngMastery: Melee Resistance increases to 10%.
Learning time: 3 daysTime.png
Gold.png 300 Required: 9 Intelligence

Exploit Positioning
Range: 15 meters Duration: 1 turn
Target: Single enemy
Effect: Reduces Ranged Resistance by 10%. Can only be used while not engaged.
Cost: SP.pngSP.pngSP.png Learning time: 2 daysTime.png
Gold.png 200 Required: 6 Intelligence
______________________________________________________________________________________________________________
Mastery.pngMastery: Ranged Resistance penalty increases to 20%.
Learning time: 4 daysTime.png
Gold.png 400 Required: 12 Intelligence

Wild Casting (Arcane) / Plea (Divine) - (Spellcasters Only)[2]
Range: 0 meters Duration: 0 turns
Target: Self
Effect: Increases Casting chance by 10% for the next spell, but also increases the chance to trigger a Tzeentch Curse/Divine Wrath by 15%. The next action taken must be a spell or the effect is lost.
Cost: SP.png Learning time: 2 daysTime.png
Gold.png 200 Required: 6 Intelligence
______________________________________________________________________________________________________________
Mastery.pngMastery: Casting chance increases to 20%, chance to trigger a Tzeentch Curse reduced to 10%.
Learning time: 4 daysTime.png
Gold.png 400 Required: 12 Intelligence

Quick Casting (Arcane) / Quick Prayer (Divine) - (Spellcasters Only)[2]
Range: 0 meters Duration: 0 turns
Target: Self
Effect: Reduces the cost of the next Spell cast by 1 Offense Point, but increases the Casting penalty by 30%. The next action taken must be a spell of the effect is lost.
Cost: SP.pngSP.png Learning time: 2 daysTime.png
Gold.png 200 Required: 6 Intelligence
______________________________________________________________________________________________________________
Mastery.pngMastery: The Casting penalty is reduced to -15%.
Learning time: 4 daysTime.png
Gold.png 400 Required: 12 Intelligence

Study
Range: 15 meters Duration: 1 turn
Target: Single enemy
Effect: Increases user's Dodge and Parry chance by 10%. Can only be used while not engaged.
Cost: SP.pngSP.pngSP.png Learning time: 2 daysTime.png
Gold.png 200 Required: 6 Intelligence
______________________________________________________________________________________________________________
Mastery.pngMastery: Dodge and Parry chance increases to 20%.
Learning time: 4 daysTime.png
Gold.png 400 Required: 12 Intelligence

Introspection
Range: 0 meters Duration: 1 turn
Target: Self
Effect: Once per turn, converts 3 Strategy Points into 1 Offense Point. Cannot exceed maximum Offense Points. Can only be used while not engaged.
Cost: SP.pngSP.pngSP.png Learning time: 3 daysTime.png
Gold.png 300 Required: 9 Intelligence
______________________________________________________________________________________________________________
Mastery.pngMastery: Offense Points converted increases to 2.
Learning time: 5 daysTime.png
Gold.png 500 Required: 15 Intelligence

Meditation
Range: 0 meters Duration: 1 turn
Target: Self
Effect: Once per turn, converts 3 Offense Points into 1 Strategy Point. Cannot exceed maximum Strategy Points. Can only be used while not engaged.
Cost: OP.pngOP.pngOP.png Learning time: 3 daysTime.png
Gold.png 300 Required: 9 Intelligence
______________________________________________________________________________________________________________
Mastery.pngMastery: Strategy Points converted increases to 2.
Learning time: 5 daysTime.png
Gold.png 500 Required: 15 Intelligence

Staggering Blow
Range: 0 meters Duration: 1 turn
Target: Single enemy
Effect: A melee attack that deals regular damage. If hit, the target gains a debuff that reduces Initiative by 10 for 1 turn.
Cost: OP.pngOP.pngOP.png Learning time: 1 dayTime.png
Gold.png 100 Required: 3 Alertness
______________________________________________________________________________________________________________
Mastery.pngMastery: Initiative penalty increases to 30.
Learning time: 3 daysTime.png
Gold.png 300 Required: 9 Alertness

Stimulus
Range: 15 meters Duration: 1 turn
Target: Single ally
Effect: Increases Initiative by 10. Can only be used while not engaged.
Cost: SP.pngSP.pngSP.png Learning time: 1 dayTime.png
Gold.png 100 Required: 3 Alertness
______________________________________________________________________________________________________________
Mastery.pngMastery: Initiative increases to 20 and range to 30 meters.
Learning time: 3 daysTime.png
Gold.png 300 Required: 9 Alertness

Ready Stance
Range: 0 meters Duration: 1 turn
Target: Self
Effect: Take a stance that ends the current turn. The stance increases Initiative by 10. This will affect the Initiative ladder for the next combat round.
Cost: SP.pngSP.png Learning time: 2 daysTime.png
Gold.png 200 Required: 6 Alertness
______________________________________________________________________________________________________________
Mastery.pngMastery: Initiative increases to 20.
Learning time: 4 daysTime.png
Gold.png 400 Required: 12 Alertness

Scout's Advice
Range: 15 meters Duration: 1 turn
Target: Single ally
Effect: Increases Ranged Resistance by 10%. Can only be used while not engaged.
Cost: SP.pngSP.pngSP.png Learning time: 2 daysTime.png
Gold.png 200 Required: 6 Alertness
______________________________________________________________________________________________________________
Mastery.pngMastery: Ranged Resistance increases to 20% and range increases to 30 meters.
Learning time: 4 daysTime.png
Gold.png 400 Required: 12 Alertness

Deft Stance
Range: 0 meters Duration: 1 turn
Target: Self
Effect: Take a stance that ends the current turn. The stance increases Ranged Resistance by 15%.
Cost: SP.pngSP.png Learning time: 3 daysTime.png
Gold.png 300 Required: 9 Alertness
______________________________________________________________________________________________________________
Mastery.pngMastery: Ranged Resistance increases to 30%.
Learning time: 5 daysTime.png
Gold.png 500 Required: 15 Alertness

Safe Stance
Range: 0 meters Duration: 1 turn
Target: Self
Effect: Take a stance that ends the current turn. The stance increases Critical hit Resistance by 15%.
Cost: SP.pngSP.png Learning time: 3 daysTime.png
Gold.png 300 Required: 9 Alertness
______________________________________________________________________________________________________________
Mastery.pngMastery: Critical hit Resistance increases to 30%.
Learning time: 5 daysTime.png
Gold.png 500 Required: 15 Alertness

Combat Focus
Range: 0 meters Duration: 0 turns
Target: Self
Effect: Increases the Chance to hit of the next melee Attack or Attack Skill by 10%. Valid only for the next action.
Cost: OP.png Learning time: 1 dayTime.png
Gold.png 100 Required: 3 Weapon Skill
______________________________________________________________________________________________________________
Mastery.pngMastery: Chance to hit increases to 20%.
Learning time: 3 daysTime.png
Gold.png 300 Required: 9 Weapon Skill

Jaw Strike
Range: 0 meters Duration: 1 turn
Target: Single enemy
Effect: A melee attack that deals regular damage. If hit, the target's Casting chance will be reduced by 20% and the chance to trigger a Tzeentch Curse/Divine Wrath increases by 15%.
Cost: OP.pngOP.pngOP.png Learning time: 1 dayTime.png
Gold.png 100 Required: 3 Weapon Skill
______________________________________________________________________________________________________________
Mastery.pngMastery: Casting penalty increases to 40% and Tzeentch Curse/Divine Wrath chance to 30%.
Learning time: 3 daysTime.png
Gold.png 300 Required: 9 Weapon Skill

Defensive Stance
Range: 0 meters Duration: 1 turn
Target: Self
Effect: Take a stance that ends the current turn. The stance increases Melee Resistance by 10%.
Cost: SP.pngSP.pngSP.pngSP.png Learning time: 2 daysTime.png
Gold.png 200 Required: 6 Weapon Skill
______________________________________________________________________________________________________________
Mastery.pngMastery: Melee Resistance increases to 20%.
Learning time: 4 daysTime.png
Gold.png 400 Required: 12 Weapon Skill

Hamstring
Range: 0 meters Duration: 1 turn
Target: Single enemy
Effect: A melee attack that deals regular damage. If hit, the target's maximum Strategy Points are reduced by 1 for 1 turn.
Cost: OP.pngOP.pngOP.png Learning time: 2 daysTime.png
Gold.png 200 Required: 6 Weapon Skill
______________________________________________________________________________________________________________
Mastery.pngMastery: Maximum Strategy Points reduced by 2.
Learning time: 4 daysTime.png
Gold.png 400 Required: 12 Weapon Skill

Onslaught
Range: 0 meters Duration: 1 turn
Target: Self
Effect: Take a stance that ends the current turn. Ambush the next enemy that moves into range with a -10% chance to hit and a 50% damage bonus. Also allows 1 attempt to Parry an incoming melee attack with +5% chance. A successful Parry attempt will reduce the cost of a Counter-Attack by 1 Offense Point. Requires a parrying weapon or a shield.
Cost: OP.pngOP.pngOP.png SP.png Learning time: 3 daysTime.png
Gold.png 300 Required: 9 Weapon Skill
______________________________________________________________________________________________________________
Mastery.pngMastery: Ambush hit chance increases to +5% and Parry chance to 15%. Cost of using reduced by 1SP.
Learning time: 5 daysTime.png
Gold.png 500 Required: 15 Weapon Skill

Web of Steel
Range: 0 meters Duration: 1 turn
Target: Self
Effect: Take a stance that ends the current turn. The stance allows 2 attempts to Parry incoming melee attacks. A successful Parry attempt will reduce the cost of a Counter-Attack by 1 Offense Point. Requires a parrying weapon or a shield.
Cost: SP.pngSP.pngSP.pngSP.png Learning time: 3 daysTime.png
Gold.png 300 Required: 9 Weapon Skill
______________________________________________________________________________________________________________
Mastery.pngMastery: Parry attempts increase to 3.
Learning time: 5 daysTime.png
Gold.png 500 Required: 15 Weapon Skill

Hand Shot
Range: 0 meters Duration: 1 turn
Target: Single enemy
Effect: A ranged attack aimed at the hand that deals regular damage. If hit, the target's Chance to hit with melee and ranged attacks is reduced by 10% for 1 turn. Not Stackable.
Cost: OP.pngOP.pngOP.png Learning time: 1 dayTime.png
Gold.png 100 Required: 3 Ballistic Skill
______________________________________________________________________________________________________________
Mastery.pngMastery: Chance to hit penalty increases to 20%.
Learning time: 3 daysTime.png
Gold.png 300 Required: 9 Ballistic Skill

Knee Shot
Range: 0 meters Duration: 1 turn
Target: Single enemy
Effect: A ranged attack aimed at the knee that deals regular damage. If hit, the target's Initiative is reduced by 15 for 1 turn. Not Stackable.
Cost: OP.pngOP.pngOP.png Learning time: 1 dayTime.png
Gold.png 100 Required: 3 Ballistic Skill
______________________________________________________________________________________________________________
Mastery.pngMastery: Initiative penalty increases to 30.
Learning time: 3 daysTime.png
Gold.png 300 Required: 9 Ballistic Skill

Crippling Shot
Range: 0 meters Duration: 1 turn
Target: Single enemy
Effect: A ranged attack aimed at the hips that deals regular damage. If hit, the target's current and maximum Offense Points are reduced by 1 for 1 turn. Not Stackable.
Cost: OP.pngOP.pngOP.png Learning time: 2 daysTime.png
Gold.png 200 Required: 6 Ballistic Skill
______________________________________________________________________________________________________________
Mastery.pngMastery: Current and maximum Offense points reducded by 2.
Learning time: 4 daysTime.png
Gold.png 400 Required: 12 Ballistic Skill

Pinning Shot
Range: 0 meters Duration: 1 turn
Target: Single enemy
Effect: A ranged attack that deals regular damage. If hit, the target's maximum Strategy Points are reduced by 1 for 1 turn. Not Stackable.
Cost: OP.pngOP.pngOP.png Learning time: 2 daysTime.png
Gold.png 200 Required: 6 Ballistic Skill
______________________________________________________________________________________________________________
Mastery.pngMastery: Maximum Strategy Points reduced by 3.
Learning time: 4 daysTime.png
Gold.png 400 Required: 12 Ballistic Skill

Entrenched
Range: 0 meters Duration: 1 turn
Target: Self
Effect: Take a stance that ends the current turn. Shoot the next enemy that moves into range for regular damage but with a -10% chance to hit. Also allows attempt to Dodge an incoming melee attack with +5% chance.
Cost: OP.pngOP.pngOP.png SP.png Learning time: 3 daysTime.png
Gold.png 300 Required: 9 Ballistic Skill
______________________________________________________________________________________________________________
Mastery.pngMastery: Overwatch hit chance increases to +10% and Dodge chance to 15%.
Learning time: 5 daysTime.png
Gold.png 500 Required: 15 Ballistic Skill

Nerve Shot
Range: 0 meters Duration: 1 turn
Target: Single enemy
Effect: A ranged attack aimed at the torso that deals regular damage. If hit, the target's Parry and Web of Steel stances are broken and blocked for 1 turn.
Cost: OP.pngOP.pngOP.png Learning time: 3 daysTime.png
Gold.png 300 Required: 9 Ballistic Skill
______________________________________________________________________________________________________________
Mastery.pngMastery: Also breaks Dodge and Sidestep stances.
Learning time: 5 daysTime.png
Gold.png 500 Required: 15 Ballistic Skill

Vital Shot
Range: 0 meters Duration: 0 turns
Target: Single enemy
Effect: A ranged attack that deals regular damage and has a +10% Critical hit chance.
Cost: OP.pngOP.pngOP.png Learning time: 1 dayTime.png
Gold.png 100 Required: 3 Accuracy
______________________________________________________________________________________________________________
Mastery.pngMastery: Critical hit chance increases to +20%.
Learning time: 3 daysTime.png
Gold.png 300 Required: 9 Accuracy

Vital Strike
Range: 0 meters Duration: 0 turns
Target: Single enemy
Effect: A melee attack that deals regular damage and has a +10% Critical hit chance.
Cost: OP.pngOP.pngOP.png Learning time: 1 dayTime.png
Gold.png 100 Required: 3 Accuracy
______________________________________________________________________________________________________________
Mastery.pngMastery: Critical hit chance increases to +20%.
Learning time: 3 daysTime.png
Gold.png 300 Required: 9 Accuracy

Feint
Range: 0 meters Duration: 0 turns
Target: Single enemy
Effect: A melee attack that deals regular damage. Target has a -25% chance to Counter-Attack this attack.
Cost: OP.pngOP.pngOP.png Learning time: 2 daysTime.png
Gold.png 200 Required: 6 Accuracy
______________________________________________________________________________________________________________
Mastery.pngMastery: Counter-Attack chance penalty increases to 50%.
Learning time: 4 daysTime.png
Gold.png 400 Required: 12 Accuracy

Precise Strike
Range: 0 meters Duration: 0 turns
Target: Single enemy
Effect: A melee attack that deals regular damage. Target has a -25% chance to Parry or Dodge this attack.
Cost: OP.pngOP.pngOP.png Learning time: 2 daysTime.png
Gold.png 200 Required: 6 Accuracy
______________________________________________________________________________________________________________
Mastery.pngMastery: Parry and Dodge chance penalty increases to 50%.
Learning time: 4 daysTime.png
Gold.png 400 Required: 12 Accuracy

Armour Break
Range: 0 meters Duration: 1 turn
Target: Single enemy
Effect: A melee attack that deals regular damage. If hit, the target gains a debuff that reduces Armour Absorption by 10% for 1 turn.
Cost: OP.pngOP.pngOP.png Learning time: 3 daysTime.png
Gold.png 300 Required: 9 Accuracy
______________________________________________________________________________________________________________
Mastery.pngMastery: Armour Absorption debuff increases to 25%.
Learning time: 5 daysTime.png
Gold.png 500 Required: 15 Accuracy

Head Shot
Range: 0 meters Duration: 0 turns
Target: Single enemy
Effect: A ranged attack aimed at the head that deals regular damage but with a -30% chance to hit. If hit, the target is stunned unless they pass a Stun Resistance test.
Cost: OP.pngOP.pngOP.pngOP.png Learning time: 3 daysTime.png
Gold.png 300 Required: 9 Accuracy
______________________________________________________________________________________________________________
Mastery.pngMastery: Chance to hit penalty reduced to -15%.
Learning time: 5 daysTime.png
Gold.png 500 Required: 15 Accuracy

Special Skills

Notes

  1. The leadership skill Courage is the only Active Skill that the training time doesn't reflect the mastery training time or gold requirement.
  2. 2.0 2.1 Arcane and Divine Spellcasters can learn their respective spell enhancing Intelligence Skills. Arcane Spellcasters include Warlocks, Magisters, Eshin Sorcerers, Necromancers (Undead DLC) and Doomweavers (Hired Sword DLC). Divine Spellcasters include Sigmarite Matriarchs, Sigmar's Purifiers, Maiden of Sigmars, Warrior Priests (Witch Hunters DLC) and Wolf Priests of Ulric (Hired Sword DLC).
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